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port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
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@@ -17,11 +17,7 @@ OSMesgQueue *amgrGetFrameMesgQueue(void);
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void amgrStopThread(void);
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#ifndef PLATFORM_N64
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void amgrLock(void);
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void amgrUnlock(void);
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#else
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#define amgrLock() do {} while(0)
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#define amgrUnlock() do {} while(0)
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void amgrFrame(void);
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#endif
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#endif
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