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Rename tex.c to texselect.c, surface.c to tex.c
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@@ -35,8 +35,5 @@ void texLoadFromDisplayList(Gfx *gdl, struct texturething *arg1, s32 arg2);
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void texLoad(u32 *texturenum, struct texturething *arg1, s32 arg2);
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void texLoadFromConfigs(struct textureconfig *configs, s32 numconfigs, struct texturething *arg2, s32 arg3);
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void texLoadFromTextureNum(u32 arg0, struct texturething *arg1);
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void texSetBitstring(u8 *arg0);
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s32 texReadBits(s32 arg0);
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void texReset(void);
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#endif
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