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Decompile aiDamagePlayer
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@@ -3068,10 +3068,11 @@
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value, \
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bool,
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#define damage_chr2(chr, value) \
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#define damage_player(chr, u1, operation) \
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mkshort(0x016e), \
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chr, \
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mkshort(value),
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u1, \
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operation,
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// Likely related to being disarmed.
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// Not sure what this does if the chr had no gun to begin with.
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@@ -48,7 +48,7 @@ u32 func0f033728(void);
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u32 func0f0338e0(void);
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void chrSetShield(struct chrdata *chr, f32 shield);
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u32 func0f034080(void);
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u32 func0f034124(void);
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void func0f034124(struct chrdata *chr, f32 arg1, struct coord *coord, u8 *arg3, u32 arg4);
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u32 func0f03417c(void);
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u32 func0f0341dc(void);
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void func0f034330(struct chrdata *chr, f32 arg1, struct coord *pos, u8 *arg3, struct prop *prop, s32 arg5);
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@@ -343,7 +343,7 @@
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/*0x016b*/ bool ai016b(void);
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/*0x016c*/ bool aiNoOp016c(void);
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/*0x016d*/ bool aiChrAdjustMotionBlur(void);
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/*0x016e*/ bool ai016e(void);
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/*0x016e*/ bool aiDamagePlayer(void);
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/*0x016f*/ bool aiIfChrHasGun(void);
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/*0x0170*/ bool aiDoGunCommand(void);
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/*0x0171*/ bool aiIfDistanceToGunLessThan(void);
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