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Decompile bg0f158184
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@@ -8,7 +8,7 @@ void roomUnpauseProps(u32 roomnum, bool tintedglassonly);
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void roomSetOnscreen(s32 room, s32 draworder, struct screenbox *arg2);
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void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2);
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struct var800a4640_00 *func0f158140(s32 roomnum);
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Gfx *func0f158184(Gfx *gdl, struct bgthing *arg1);
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Gfx *bg0f158184(Gfx *gdl, struct bgthing *arg1);
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u32 func0f158400(void);
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void func0f158884(s32 *arg0, s16 arg1[3], s32 *arg2, struct bgthing *arg3);
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Gfx *func0f158d9c(Gfx *gdl, struct bgthing *arg1, s16 arg2[3], s16 arg3[3], s16 arg4[3], s32 arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10);
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+15
-13
@@ -6351,19 +6351,21 @@ struct var800a6538 {
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};
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struct bgthing {
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s32 unk000;
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s32 unk004;
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s32 unk008;
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f32 unk00c;
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f32 unk010;
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f32 unk014;
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f32 unk018;
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f32 unk01c;
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s32 unk020;
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s32 unk024;
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u8 unk028[0x220];
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s16 unk248;
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s16 unk24a;
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/*0x000*/ s32 unk000;
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/*0x004*/ s32 unk004;
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/*0x008*/ s32 unk008;
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/*0x00c*/ f32 unk00c;
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/*0x010*/ f32 unk010;
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/*0x014*/ f32 unk014;
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/*0x018*/ f32 unk018;
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/*0x01c*/ f32 unk01c;
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/*0x020*/ s32 unk020;
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/*0x024*/ s32 unk024;
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/*0x028*/ s16 vertices[16][3];
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/*0x088*/ u32 colours[16];
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/*0x0c8*/ s16 tris[64][3];
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/*0x248*/ s16 unk248;
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/*0x24a*/ s16 unk24a;
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};
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#endif
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