Decompile currentPlayerSetAmmoQuantity

This commit is contained in:
Ryan Dwyer committed 2021-03-04 23:59:43 +10:00
1 parent cd076e7de2
commit f0ef4c38b3
3 files changed
+43 -94

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@@ -19,7 +19,7 @@ void currentPlayerZoomOut(f32 fovpersec);
void currentPlayerZoomIn(f32 fovpersec);
bool weaponHasFlag(s32 itemid, u32 flag);
bool weaponHasInvEFlag(s32 weaponnum, u32 flag);
bool func0f0b184c(s32 weaponnum, s32 funcnum, bool arg2);
bool func0f0b184c(s32 weaponnum, s32 funcnum, s32 arg2);
s32 currentPlayerGetDeviceState(s32 weaponnum);
void currentPlayerSetDeviceActive(s32 weaponum, bool active);
u16 weaponGetModelNum(s32 weaponnum);
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@@ -5520,7 +5520,7 @@ struct menudata {
};
struct ammotype {
u32 capacity;
s32 capacity;
u32 unk04;
f32 unk08;
};