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Decompile obj48Reset
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@@ -603,6 +603,13 @@
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#define DRCAROLLIMAGE_RANDOM25 7
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#define DRCAROLLIMAGE_RANDOM 8
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#define DROPREASON_1 1
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#define DROPREASON_2 2
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#define DROPREASON_3 3
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#define DROPREASON_4 4
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#define DROPREASON_5 5
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#define DROPREASON_6 6
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#define ENTITYTYPE_BOND 0x0001 // aim/shoot at Jo
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#define ENTITYTYPE_FORWARD 0x0002 // aim/shoot in front of self
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#define ENTITYTYPE_CHR 0x0004 // aim/shoot at chr (ID should be given in entity_id)
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