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port: always use high detail weapon models
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@@ -398,9 +398,11 @@ u16 weaponGetFileNum(s32 weaponnum)
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}
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}
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if (weapon) {
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if (weapon) {
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#ifdef PLATFORM_N64
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if (PLAYERCOUNT() >= 2) {
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if (PLAYERCOUNT() >= 2) {
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return weapon->lo_model;
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return weapon->lo_model;
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}
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}
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#endif
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return weapon->hi_model;
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return weapon->hi_model;
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}
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}
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