disable xlu surface hits with a global to avoid initialization errors with struct flag

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joshuarwood committed 2025-11-07 18:38:27 -06:00
1 parent 550f1d3182
commit f5cbfe6692
3 files changed
+11 -7

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@@ -993,9 +993,6 @@ bool shotTestLos(struct coord *gunpos2d, struct coord *gundir2d, struct coord *g
RoomNum *roomsptr;
struct prop *prop;
// ignore transparent surfaces
hitthing.ignore_xlu = 1;
shotdata.gunpos3d.x = gunpos3d->x;
shotdata.gunpos3d.y = gunpos3d->y;
shotdata.gunpos3d.z = gunpos3d->z;