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Decompile modelRenderNodeChrGunfire
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@@ -474,7 +474,7 @@ struct modelrodata_type0b { // type 0x0b
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struct modelrodata_chrgunfire { // type 0x0c
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struct coord pos;
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struct coord dim;
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struct modeltexture *texture;
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struct textureconfig *texture;
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f32 unk1c;
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u16 rwdataindex;
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void *baseaddr;
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