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Decompile soloMenuTextNumShots
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@@ -6,7 +6,7 @@
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u32 func0f0b0420(void);
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u32 func0f0b046c(void);
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u32 func0f0b0520(void);
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u32 func0f0b052c(void);
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s32 currentPlayerGetShotCount(u32 type);
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void incrementKillCount(void);
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void incrementKnockoutCount(void);
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void decrementKnockoutCount(void);
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@@ -9,7 +9,7 @@ void savefileUnsetFlag(u32 value);
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u32 func0f10ce74(void);
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u32 func0f10cf2c(void);
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char *soloMenuTextNumKills(struct menu_item *item);
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u32 func0f10d080(void);
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char *soloMenuTextNumShots(struct menu_item *item);
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u32 func0f10d0c0(void);
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u32 func0f10d100(void);
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u32 func0f10d140(void);
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