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Separate projectile struct into monitormount and projectile
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@@ -68,11 +68,11 @@ u32 func0f068218(void);
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void projectileFree(struct projectile *projectile);
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void projectilesUnrefOwner(struct prop *owner);
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void projectileReset(struct projectile *projectile);
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struct projectile *projectileGetNew(void);
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struct projectile *projectileAllocate(void);
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void func0f0685e4(struct prop *prop);
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void objSetProjectileFlag4(struct prop *prop);
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void projectileSetFlag1(struct projectile *projectile);
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struct monitorthing *monitorthingGetNew(void);
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void monitormountFree(struct monitormount *mount);
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struct monitormount *monitormountAllocate(void);
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s32 objGetDestroyedThird(struct defaultobj *obj);
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s32 objGetDestroyedValue(struct defaultobj *obj);
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struct modelnode *func0f0687e4(struct model *model);
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