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Decompile bodiesReset
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@@ -91,8 +91,8 @@ extern s32 g_NumChrs;
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extern s16 *g_Chrnums;
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extern s16 *g_ChrIndexes;
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extern s32 g_NumActiveHeadsPerGender;
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extern u32 g_ActiveMaleHeads[8];
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extern u32 g_ActiveFemaleHeads[8];
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extern s32 g_ActiveMaleHeads[8];
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extern s32 g_ActiveFemaleHeads[8];
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extern s16 *g_RoomPropListChunkIndexes;
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extern struct roomproplistchunk *g_RoomPropListChunks;
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extern struct prop *g_InteractProp;
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@@ -5674,11 +5674,6 @@ struct vtxstoretype {
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s32 numallocated;
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};
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struct stageheadlimit {
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u8 stagenum;
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u8 maxheads;
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};
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struct wallhit {
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/*0x00*/ Vtx vertices[4];
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/*0x30*/ Col basecolours[4]; // without room lighting applied
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