Rename PALDOWN macro to TICKS

This commit is contained in:
Ryan Dwyer committed 2022-03-10 21:22:05 +10:00
1 parent 960baf33a8
commit f9fbf288f8
49 files changed
+350 -350

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+4 -4
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@@ -4872,8 +4872,8 @@ void func0f105948(s32 weaponnum)
func0f0f372c(&g_Menus[g_MpPlayerNum].unk840, 0, 0, 0, 0, 0, 0, 1, 1);
g_Menus[g_MpPlayerNum].unk840.unk578 = PALDOWN(60);
g_Menus[g_MpPlayerNum].unk840.unk574 = PALDOWN(120);
g_Menus[g_MpPlayerNum].unk840.unk578 = TICKS(60);
g_Menus[g_MpPlayerNum].unk840.unk574 = TICKS(120);
g_Menus[g_MpPlayerNum].unk840.unk54c = -0.2f;
g_Menus[g_MpPlayerNum].unk840.unk524 = -0.2f;
}
@@ -4901,8 +4901,8 @@ s32 inventoryMenuDialog(s32 operation, struct menudialogdef *dialogdef, union ha
if (g_InventoryWeapon == WEAPON_DISGUISE40 || g_InventoryWeapon == WEAPON_DISGUISE41) {
g_Menus[g_MpPlayerNum].unk840.unk05c = ANIM_006A;
g_Menus[g_MpPlayerNum].unk840.unk578 = PALDOWN(60);
g_Menus[g_MpPlayerNum].unk840.unk574 = PALDOWN(120);
g_Menus[g_MpPlayerNum].unk840.unk578 = TICKS(60);
g_Menus[g_MpPlayerNum].unk840.unk574 = TICKS(120);
}
} else {
var80072d88 = 255;