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Decompile frGetWeaponBySlot
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@@ -13,13 +13,13 @@ u32 func0f19cad4(void);
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void func0f19cb38(s32 weaponnum);
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bool stageIsComplete(s32 solostageindex);
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u32 func0f19cbcc(void);
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u32 func0f19cc50(void);
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bool func0f19cc50(u32 arg0);
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u32 func0f19ccc0(u32 weaponnum);
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u32 func0f19cdf0(u32 weaponnum);
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u32 func0f19cf20(s32 stage_index); // firing range related
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u32 func0f19d250(void);
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u32 func0f19d25c(void);
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u32 func0f19d268(s32 arg0);
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u32 frGetWeaponBySlot(s32 slot);
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u32 func0f19d2e0(void);
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u32 func0f19d338(void);
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u32 func0f19d414(void);
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+1
-1
@@ -4830,7 +4830,7 @@ struct frdata {
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/*0x450*/ u32 score;
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/*0x454*/ u8 unk454;
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/*0x455*/ u8 targetsdestroyed;
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/*0x456*/ u16 unk456;
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/*0x456*/ u16 slot;
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/*0x458*/ u16 numshots;
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/*0x45a*/ u8 unk45a;
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/*0x45b*/ u8 failreason;
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