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Decompile currentPlayerLoadMatrix
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@@ -85,7 +85,7 @@ u32 func0f0c228c(void);
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u32 func0f0c2364(void);
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u32 func0f0c2a58(void);
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u32 func0f0c32a0(void);
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u32 func0f0c32fc(void);
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Gfx *currentPlayerLoadMatrix(Gfx *gdl);
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u32 func0f0c3320(void);
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void setTickMode(s32 tickmode);
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void func0f0b9650(void);
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