From fe0d9b3cfdd7acf3e7bfc615d4277f8ddd633c20 Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sat, 10 Feb 2024 16:56:54 +0100 Subject: [PATCH] port: fix blur shader on some older cards --- port/fast3d/gfx_opengl.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/port/fast3d/gfx_opengl.cpp b/port/fast3d/gfx_opengl.cpp index f8569a370..86efd96bc 100644 --- a/port/fast3d/gfx_opengl.cpp +++ b/port/fast3d/gfx_opengl.cpp @@ -397,19 +397,14 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad if (cc_features.opt_blur) { // blur filter, used for menu backgrounds // used to be two for loops from 0 to 4, but apparently intel drivers crashed trying to unroll it + // used to have a const weight array, but apparently drivers for the GT620 don't like const array initializers append_line(fs_buf, &fs_len, R"( - const lowp float blurWeights[16] = float[16]( - 0.009947, 0.009641, 0.008778, 0.007509, - 0.009641, 0.009345, 0.008508, 0.007278, - 0.008778, 0.008508, 0.007747, 0.006626, - 0.007509, 0.007278, 0.006626, 0.005668 - ); lowp vec4 hookTexture2D(in sampler2D t, in vec2 uv, in vec2 tsize) { lowp vec4 cw = vec4(0.0); for (int i = 0; i < 16; ++i) { vec2 xy = vec2(float(i & 3), float(i >> 2)); - vec2 ofs = (vec2(-1.5) + xy) / tsize; - cw += vec4(texture2D(t, uv + ofs).rgb * blurWeights[i], blurWeights[i]); + lowp float w = 0.009947 - length(xy) * 0.001; + cw += vec4(texture2D(t, uv + (vec2(-1.5) + xy) / tsize).rgb * w, w); } return vec4(cw.rgb / cw.a, 1.0); })"