fgsfds
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0e5b4bde62
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-28 15:55:54 +02:00 |
|
Ryan Dwyer
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4f56cd4c09
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Set names for symbols relating to the gfx C0 command
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2023-08-28 22:18:05 +10:00 |
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Ryan Dwyer
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0b1aabf345
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Set names for a heap of shotdata symbols
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2023-08-27 21:27:53 +10:00 |
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Ryan Dwyer
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79a94b29ce
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Name some texture symbols, mostly relating to LODs
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2023-08-26 12:20:04 +10:00 |
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fgsfds
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4ab1e08129
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port: make sun and light glares use LOS checks
this partially fixes them, but there are still problems to iron out
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2023-08-25 17:18:02 +02:00 |
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fgsfds
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a85a18774f
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port: implement NVG/IRG color modulation using the grayscale command
still missing the funky overlays
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2023-08-22 23:21:55 +02:00 |
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fgsfds
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47258ebd7f
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Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
Fix spamming footsteps for slow mode
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2023-08-22 20:30:55 +02:00 |
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Ryan Dwyer
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38345c1672
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Set names for menumodel symbols
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2023-08-22 08:48:32 +10:00 |
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fgsfds
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12eeb97e71
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port: don't go out of bounds when unswizzling textures
this might still break though, god knows what else is there in the texconfigs
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2023-08-22 00:30:41 +02:00 |
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tmyqlfpir
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682c0c83a1
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Expose LV_SLOMO_TICK_CAP macro in lv.h
Needed for slomo footsteps fix
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2023-08-21 06:24:08 +10:00 |
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fgsfds
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4b0f2ea439
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port: unswizzle pre-swizzled textures
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2023-08-20 17:26:11 +02:00 |
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fgsfds
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d007550adb
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Merge branch 'port' into port
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2023-08-20 15:30:19 +02:00 |
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fgsfds
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6fbb7e39ec
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-20 14:41:57 +02:00 |
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Ryan Dwyer
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09edfb8545
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Fix some global data placement issues
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2023-08-20 16:48:35 +10:00 |
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Catherine Reprobate
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c3dc838acb
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F to crouch w/ sniper
F to crouch with sniper
F + Z to crouch with sniper
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2023-08-19 14:47:43 -07:00 |
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fgsfds
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420053178e
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-19 11:45:17 +02:00 |
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Ryan Dwyer
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032c5166f4
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Fix improper casting of model rwdata
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2023-08-19 19:01:00 +10:00 |
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fgsfds
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fedcbb8917
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-16 10:53:02 +02:00 |
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Ryan Dwyer
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fb5b505bab
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Untangle menuitemdata structs
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2023-08-16 18:34:08 +10:00 |
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fgsfds
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d51a7bc9d6
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port: rename some math functions to avoid conflicts with libc
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2023-08-13 17:13:08 +02:00 |
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fgsfds
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c007bee536
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port: don't use s32s for texture pointers
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2023-08-13 01:13:03 +02:00 |
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fgsfds
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eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-06 18:52:09 +02:00 |
|
Ryan Dwyer
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f1e1e6b204
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Set names for headanim symbols
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2023-08-05 18:16:16 +10:00 |
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fgsfds
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f91401cb95
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port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
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2023-07-30 21:24:39 +02:00 |
|
Ryan Dwyer
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cef885db72
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Replace a heap of literals, mostly in sound code
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2023-07-07 22:10:48 +10:00 |
|
Ryan Dwyer
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a780b5f179
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Identify hov and hovtype properties
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2023-06-28 23:37:39 +10:00 |
|
Ryan Dwyer
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3b4451a2d1
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Name more pak symbols
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2023-06-25 22:33:57 +10:00 |
|
Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
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38c478259f
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Name and document pathfinding functions
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2023-06-13 21:44:29 +10:00 |
|
Ryan Dwyer
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8c22681e35
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Set names for more bondgun symbols
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2023-06-04 16:44:37 +10:00 |
|
Ryan Dwyer
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1df5e4dc51
|
Document propsnd functions
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2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
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8a7c22adda
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Decompile bgRenderGdlInXray
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2023-05-31 17:48:41 +10:00 |
|
Ryan Dwyer
|
0ebce0dcf9
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Set names for menucolourpalette properties
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2023-05-29 18:31:26 +10:00 |
|
Ryan Dwyer
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953afe9925
|
Name remaining aibot properties
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2023-05-28 14:07:16 +10:00 |
|
Ryan Dwyer
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2e386f7a34
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Use ARRAYCOUNT in many more places
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2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
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be585be596
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Name most sky symbols
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2023-05-25 17:35:22 +10:00 |
|
Ryan Dwyer
|
5cc44be4da
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Name all env symbols
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2023-05-24 21:54:47 +10:00 |
|
Ryan Dwyer
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92075c6fe7
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Name almost all BG symbols
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2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
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73fc947f44
|
Name and document z-buffer functions
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2023-05-14 09:23:24 +10:00 |
|
Ryan Dwyer
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89152f7b40
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Rename a heap of light and brightness symbols
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2023-04-13 20:13:13 +10:00 |
|
Ryan Dwyer
|
93acca065d
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Discover more object 2 flags
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2023-01-17 20:14:19 +10:00 |
|
Ryan Dwyer
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47f8b83062
|
Discover more chr hidden flags
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2023-01-14 19:49:51 +10:00 |
|
Ryan Dwyer
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528235552b
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Improving naming of chr line of sight functions
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2023-01-13 21:46:27 +10:00 |
|
Ryan Dwyer
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68f2cd6db6
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Merge version-specific debug files into one
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2023-01-12 21:13:56 +10:00 |
|
Ryan Dwyer
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97dde15464
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Identify music event type 5
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2023-01-06 22:05:49 +10:00 |
|
Ryan Dwyer
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4be874210b
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Tweak cover JSON format and set names for remaining cover flags
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2023-01-05 22:12:16 +10:00 |
|
Ryan Dwyer
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a2ad0014e3
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Improve naming relating to mpweapon struct
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2022-12-07 22:18:23 +10:00 |
|
Ryan Dwyer
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ba11c5634b
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Introduce uintptr_t
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2022-12-07 21:00:03 +10:00 |
|
Ryan Dwyer
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0063dcc71c
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Rename "close" gun function type to "melee"
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2022-12-02 22:46:40 +10:00 |
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