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Ports/perfect_dark
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mirror of https://github.com/perfect-dark-pc-port/perfect_dark.git synced 2026-10-24 08:12:41 +02:00
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6,934 Commits 4 Branches 2 Tags
0e5b4bde62d77ab0c5b2a313955166da4bbdeeaf
Commit Graph
9 Commits
Author SHA1 Message Date
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer 4a47423754 Attempt to decompile wallhitsTick 2022-06-30 17:54:56 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer 5592205da4 ntsc-beta and pal-final: Decompile lvRender 2022-02-09 23:44:19 +10:00
Ryan Dwyer 7e4e380ff4 Attempt to decompile titleRenderPdLogo 2022-01-03 18:43:27 +10:00
Ryan Dwyer 216b4b9a5c Decompile dhudRender 2021-10-29 17:44:08 +10:00
Ryan Dwyer df896be182 Decompile shardsRenderWood 2021-02-26 23:58:01 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 5b0b5e0ae7 Split game_166e40.c into gfxmemory.c and rename related symbols 2020-12-24 12:09:08 +10:00
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