Ryan Dwyer
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0b1aabf345
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Set names for a heap of shotdata symbols
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2023-08-27 21:27:53 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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0063dcc71c
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Rename "close" gun function type to "melee"
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2022-12-02 22:46:40 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
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Ryan Dwyer
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d5779ef268
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Decompile chrTickShoot
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2022-09-21 19:12:07 +10:00 |
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Ryan Dwyer
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e319815d67
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Decompile propsTickPlayer
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2022-08-18 17:16:56 +10:00 |
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Ryan Dwyer
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28e82578e4
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Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
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2022-08-17 17:33:55 +10:00 |
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Ryan Dwyer
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b5fd42aed2
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Rename chrwidth to radius
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2022-07-17 10:27:25 +10:00 |
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Ryan Dwyer
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bc591bf6fc
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Decompile wallhitCreateWith20Args
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2022-07-02 00:55:35 +10:00 |
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Ryan Dwyer
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306c1287e9
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Rename explosionTick to explosionTickPlayer and decompile new explosionTick
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2022-03-20 23:45:21 +10:00 |
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Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
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Ryan Dwyer
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03703c8fd5
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jpn-final: Decompile lvUpdateSoloHandicaps
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2022-03-19 10:24:44 +10:00 |
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Ryan Dwyer
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4636a96857
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Decompile bgRenderScene
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2022-02-07 21:11:30 +10:00 |
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Ryan Dwyer
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ad90b9ca0f
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Decompile chrHit
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2021-12-10 23:16:43 +10:00 |
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Ryan Dwyer
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9ca1966b47
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Rename some chr flags
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2021-11-29 23:10:27 +10:00 |
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Ryan Dwyer
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fcc955bc79
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Decompile func0f061fa8
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2021-06-08 19:17:49 +10:00 |
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Ryan Dwyer
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733ea3c35a
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Decompile func0f0859a0
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2021-06-08 17:08:29 +10:00 |
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Ryan Dwyer
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a0b8075cc6
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Decompile func0f027994
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2021-06-07 22:45:10 +10:00 |
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Ryan Dwyer
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11b7ae7cb1
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Decompile shotCalculateHits
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2021-06-07 13:19:19 +10:00 |
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Ryan Dwyer
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5ea9349d70
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Decompile roomsAppend
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2021-06-04 20:18:49 +10:00 |
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Ryan Dwyer
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fe06c5891c
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Decompile func0f060bac
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2021-06-03 18:35:12 +10:00 |
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Ryan Dwyer
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4699b07bdc
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Decompile propFindForInteract
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2021-06-03 12:14:05 +10:00 |
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Ryan Dwyer
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22f62f695e
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Decompile propsDefragRoomProps
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2021-06-03 00:49:03 +10:00 |
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Ryan Dwyer
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d6b4e4b23f
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Decompile roomGetProps and rename functions/symbols relating to room registration
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2021-06-02 23:37:57 +10:00 |
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Ryan Dwyer
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641e8d3a5a
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Decompile func0f0659e4
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2021-06-02 21:12:23 +10:00 |
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Ryan Dwyer
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8cba85d48e
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Decompile propsTickPadEffects
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2021-06-02 19:26:02 +10:00 |
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Ryan Dwyer
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f05be1ebe7
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Decompile propsSort
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2021-06-02 17:39:11 +10:00 |
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Ryan Dwyer
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b2d967f339
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Rename prop list symbols
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2021-06-02 12:13:16 +10:00 |
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Ryan Dwyer
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5d4decdba0
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Attempt to decompile propsTick
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2021-06-01 17:32:00 +10:00 |
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Ryan Dwyer
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a39eca8c57
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Rename shorthand to gset
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2021-05-26 18:45:49 +10:00 |
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Ryan Dwyer
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92154634f1
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Decompile chrPunchInflictDamage
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2021-05-24 23:45:10 +10:00 |
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Ryan Dwyer
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7f9b9bd352
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Attempt to decompile func0002d3b0
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2021-05-12 08:17:12 +10:00 |
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Ryan Dwyer
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88c07439fb
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Decompile func0f06438c
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2021-05-04 17:31:07 +10:00 |
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Ryan Dwyer
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92fd693a3d
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Decompile autoaimTick
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2021-05-03 18:50:05 +10:00 |
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Ryan Dwyer
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1d2b32f45b
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Decompile farsightChooseTarget
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2021-05-02 21:42:07 +10:00 |
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Ryan Dwyer
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04ec4d57a0
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Decompile handCalculateShotSpread
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2021-04-05 23:58:08 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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94544a4d88
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Introduce shorthand struct
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2021-02-14 11:20:33 +10:00 |
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Ryan Dwyer
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85ced79c04
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Decompile func00027738
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2021-02-07 09:30:04 +10:00 |
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Ryan Dwyer
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e573971544
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Decompile chrSetChrPresetToChrNearPos
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2021-02-05 23:48:57 +10:00 |
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Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
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