Commit Graph
5277 Commits
Author SHA1 Message Date
fgsfds 18ad06e3d7 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-09-02 10:05:51 +02:00
fgsfds 34d3e082ec Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
Jonaeru cf13976db3 Add copy simulant mp menu 2024-08-31 00:46:04 +09:00
MaikelChan 153ca3341e Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality. 2024-08-25 21:27:21 +02:00
fgsfds b9eb0f2747 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-08-05 11:42:57 +02:00
MaikelChan 0ea8872471 Perform a depth only clear right before rendering the gun. 2024-08-04 13:14:03 +02:00
fgsfds 8d5e94e121 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-08-04 11:16:01 +02:00
Jonaeru b6b7133e76 port: add no radar on player mp option 2024-07-22 22:44:00 +09:00
fgsfds b523b1e076 port: fix mouse controls in combat sim keyboard 2024-05-31 11:23:48 +02:00
fgsfds 946a3166b3 Merge branch 'port' into port-debugger 2024-05-19 19:45:46 +02:00
fgsfds de3b8ff548 port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds e6eaca9e3d Merge branch 'port' into port-debugger 2024-05-18 19:33:28 +02:00
fgsfds dce96a4a3d port: add separate extra buttons for accept/cancel 2024-05-18 19:32:34 +02:00
fgsfds cf19cebc27 Merge branch 'port' into port-debugger 2024-05-18 19:02:37 +02:00
fgsfds ada20c526a port: clean up previous commit 2024-05-18 19:00:40 +02:00
fgsfds 4c552a42f2 port: experimental multithreaded audio 2024-05-18 18:53:12 +02:00
fgsfds 083cae49c6 Merge branch 'port' into port-debugger 2024-05-14 22:53:15 +02:00
fgsfds 2ba192d411 port: make menu mouse flag global 2024-05-14 22:53:02 +02:00
fgsfds d9037ba1da Merge branch 'port' into port-debugger 2024-05-14 20:35:46 +02:00
fgsfds a83e0aa407 port: add mouse control to menus; mouse now unlocks when you pause 2024-05-14 20:28:59 +02:00
fgsfds 75331721f7 Merge branch 'port' into port-debugger 2024-05-14 11:38:39 +02:00
fgsfds 3199f99fbd Merge branch 'port' into port-friendly-fire 2024-05-14 11:32:21 +02:00
fgsfds 2623918359 Merge branch 'port' into port-debugger 2024-05-14 11:29:36 +02:00
fgsfds 4e7e61c207 Merge branch 'port' into port-autorandom 2024-05-14 11:20:29 +02:00
fgsfds 265d21c35d Merge branch 'port' into port-debugger 2024-05-14 11:13:03 +02:00
fgsfds 1a3f36f626 Merge pull request #420 from throwaway29292/port
Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds 5fea484089 Merge branch 'port' into port-debugger 2024-05-14 10:57:04 +02:00
fgsfds 28d6c5b827 Merge pull request #426 from throwaway29292/dualwieldallguns
Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds c2fcb992ca Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-12 16:26:39 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 5554fb7219 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-05-11 14:14:34 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
Not actually throwaway 798fbf7b90 Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)" 2024-05-01 17:55:22 +02:00
Not actually throwaway 5b1d03cbbb Add an option in Combat Simulator to disable the blur effect from melee damage
This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Jonaeru 7580ebcaf9 port: rename constants 2024-03-26 23:45:55 +09:00
Jonaeru c9a14f090b port: add constants 2024-03-26 23:41:57 +09:00
Jonaeru 2483d4fc35 port: add auto random mp weapon option 2024-03-26 00:53:57 +09:00
Jonaeru 0b61ec9641 port: add friendly fire mp option 2024-03-20 01:53:50 +09:00
fgsfds 804674e2b1 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-03-09 22:38:49 +01:00
fgsfds c9f880e427 port: fix #224, allow combat knife in jpn 2024-03-09 22:38:11 +01:00
fgsfds 242a89a622 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-03-09 17:40:37 +01:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
fgsfds 11fd86002b Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-debugger 2024-02-12 16:38:09 +01:00
Hugo Locurcio 02d7efb87f Add an option to color crosshair according to player health + shield
Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.

3 modes are available:

- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
  closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
  closer to games like Xonotic.

When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
fgsfds 474a6df3d4 port: add spawn with weapon mp option
unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds cf5588478b Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds b9db86f89b port: add command line parameter to select player file 2024-01-07 22:05:31 +01:00
Bobby Lovell 7ac734fc81 Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha 2023-12-16 10:18:34 -05:00
fgsfds 28218b26c2 port: add setting for GE muzzle flashes and disable it by default 2023-12-16 15:22:23 +01:00
Bobby Lovell 79fb976bcf Implement a simple colored box menu item type and use that for the preview. 2023-12-14 16:03:29 -05:00