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Ports/perfect_dark
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mirror of https://github.com/perfect-dark-pc-port/perfect_dark.git synced 2026-10-24 16:22:41 +02:00
Code Issues Packages Projects Releases Wiki Activity
7,485 Commits 4 Branches 2 Tags
25cdfc991b4d3fb2b3cedb618e422e47f96f3eb0
Commit Graph
11 Commits
Author SHA1 Message Date
Raf b0e6e8f24f portx64: lots more u32 -> uintptr_t 2024-07-11 19:43:01 +08:00
fgsfds eb8c4e9ee9 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-06 18:52:09 +02:00
fgsfds 9433dc7769 port: make it not crash on the intro sequence and render SOME geometry 2023-08-01 23:38:06 +02:00
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer ba11c5634b Introduce uintptr_t 2022-12-07 21:00:03 +10:00
Ryan Dwyer 3d8e55ab9f Create functionally equivalent C for handwritten mtx functions 2022-11-19 11:33:04 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 81da795dac Decompile setupCreateDoor 2022-08-13 19:57:56 +10:00
Ryan Dwyer 72d0d415d3 Decompile objLand 2022-04-12 21:18:06 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
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