Matthew Coppola
09b0a12b0a
Allow changing video resolution at runtime + more
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Fullscreen exclusive mode is togglable at runtime, as well, as a
dropdown menu with "borderless" and "exclusive" options. All variables
pertaining to video resolution, exclusive mode, and maximized state are
now synchronized. For instance, Alt+Enter will affect the state of the
fullscreen video option and maximizing the window via the title bar will
update the maximize window option accordingly.
2024-12-06 17:20:15 -05:00
fgsfds
05e462b680
Merge pull request #549 from ZenithMDC/fix-dialog-mousescroll
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Forbid mousescroll if dialog is dimmed
2024-12-05 09:40:32 +01:00
Matthew Coppola
a2e362caea
Forbid mousescroll if dialog is dimmed
2024-12-04 21:23:21 -05:00
fgsfds
49ee5b7efb
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port
2024-12-04 16:28:15 +01:00
fgsfds
a1ca69d9ee
port: fix issues mentioned in #530 and #532
2024-12-04 16:27:53 +01:00
fgsfds
424d4de9ac
Merge pull request #535 from ZenithMDC/fix-duel-momentum
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Discard player momentum during autowalk sequences
2024-12-04 11:30:57 +01:00
fgsfds
0e1a7e136a
port: fix uninitialized var in aiIfPresetsTargetIsNotMyTarget ( fixes #542 )
2024-12-04 10:42:48 +01:00
fgsfds
2386494030
port: 64-bit: fix mema end marker ( fixes #545 )
2024-12-02 13:43:28 +01:00
fgsfds
67675d8980
port: fix #541
2024-11-29 09:46:46 +01:00
fgsfds
9c4aded403
port: osx: restore 10.9 target version
2024-11-24 01:05:18 +01:00
fgsfds
92e1c4aa0b
port: osx: temporarily bump target version to 10.13 to test something
2024-11-24 00:31:31 +01:00
fgsfds
f53fb8e952
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port
2024-11-24 00:25:42 +01:00
fgsfds
0ad4492ff6
port: default to home directory for saves on OSX as well
2024-11-24 00:25:19 +01:00
fgsfds
33efd36278
readme: add note about save folder
2024-11-23 21:11:38 +01:00
fgsfds
37e69cb83d
readme: add osx build instructions
2024-11-23 21:07:21 +01:00
fgsfds
5c5c33c116
readme: small style edit
2024-11-23 20:46:59 +01:00
fgsfds
13a3e0a0ea
readme: specify OS versions
2024-11-23 20:46:17 +01:00
fgsfds
ccb50c6021
readme: update supported platforms
2024-11-23 20:45:16 +01:00
fgsfds
563e8f9f64
port: osx: set minimum OS version to 11 for arm64 builds
2024-11-23 19:36:38 +01:00
fgsfds
df3e0359b9
port: osx: bump OS target to 10.9, since some things in SDL2 won't work with lower
2024-11-23 19:21:25 +01:00
fgsfds
460cc25ef5
port: osx: bump OS target to 10.7, as current SDL2 does not support any lower
2024-11-23 19:13:41 +01:00
fgsfds
596dd7dd40
port: osx: build for MacOS 10.14
2024-11-23 19:05:51 +01:00
fgsfds
b2338179d6
port: don't uncrouch in spaces where we don't fit when using extended controls
2024-11-23 12:14:03 +01:00
fgsfds
683d083fab
port: don't round crosspos itself, round a copy instead
2024-11-23 09:54:43 +01:00
fgsfds
f75a569075
Merge pull request #522 from ZenithMDC/centered-crosshairs
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Center-align crosshairs, zoom range, and radar
2024-11-23 09:20:48 +01:00
fgsfds
b97eaa9e12
port: simplify night vision check for prop flickering fix
2024-11-22 10:40:20 +01:00
fgsfds
3cadaecf96
Merge pull request #525 from cylonicboom/fix-mp-nvg
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Fixes MP NVG flashing bug
2024-11-22 10:28:18 +01:00
fgsfds
4bc1a16d36
build: osx: set RPATH to executable path
2024-11-21 19:31:14 +01:00
fgsfds
bc1f1c26db
ci: osx: build with CMAKE_MACOSX_RPATH enabled
2024-11-20 13:59:06 +01:00
fgsfds
d2d35263a4
port: sanitize controller names
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because apparently some of them can't fucking resist putting a funny R or TM in there
2024-11-20 13:00:41 +01:00
fgsfds
ba1b6c3232
port: turns out depth_clamp is in core GL since 3.2
2024-11-20 12:51:35 +01:00
fgsfds
3c020cad84
port: detect gl core and GLES3 at runtime; add hacks to make it work properly
2024-11-20 12:07:18 +01:00
fgsfds
140f6f24e8
ci: actually update osx builds to releases
2024-11-19 18:17:16 +01:00
fgsfds
c7895d937f
tools: fix the python warning about the \h
2024-11-19 18:15:05 +01:00
fgsfds
9f43c906db
ci: osx: don't install packages already in runner; enable releases and port-net
2024-11-19 18:08:41 +01:00
fgsfds
31dbb5e7c6
ci: osx: actually install SDL2
2024-11-19 18:02:03 +01:00
fgsfds
7d8e755fc7
ci: forgor to checkout source
2024-11-19 17:58:21 +01:00
fgsfds
103fb0e0e9
ci: what the fuck?
2024-11-19 17:56:48 +01:00
fgsfds
b220d73f2c
ci: add osx autobuilds
2024-11-19 17:50:10 +01:00
fgsfds
efda5a5f44
port: also try GL4.1 core; a little bit of cleanup
2024-11-19 17:37:19 +01:00
fgsfds
41d5630eec
Merge pull request #534 from cylonicboom/port-osx
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osx build
2024-11-19 17:28:02 +01:00
Catherine Reprobate
cea20b6f31
osx build
2024-11-17 10:51:45 -08:00
fgsfds
06dcbcc1b1
port: rename random to rngRandom to avoid conflicts with libc
2024-11-17 11:03:57 +01:00
Matthew Coppola
d7a612302e
Discard player momentum during autowalk sequences
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Prevents potential softlock during The Duel.
2024-11-17 03:56:20 -05:00
fgsfds
d747588323
ci: only build the port branch for nswitch
2024-11-16 15:37:43 +01:00
fgsfds
363158a93d
port: fix typo
2024-11-16 15:21:49 +01:00
fgsfds
7658a96c1c
readme: clarify nswitch installation
2024-11-16 15:20:36 +01:00
fgsfds
c332738f7a
ci: fix typo
2024-11-16 15:08:51 +01:00
fgsfds
2542b21bfc
ci: nswitch: add nswitch builds to releases
2024-11-16 15:07:31 +01:00
fgsfds
ef8413ae58
ci: nswitch: put NROs into their subfolders
2024-11-16 15:05:54 +01:00