fgsfds
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2a5594d7d5
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Merge pull request #47 from tmyqlfpir/no-lods
Don't draw LODs for port
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2023-08-20 15:14:33 +02:00 |
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fgsfds
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6fbb7e39ec
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-20 14:41:57 +02:00 |
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tmyqlfpir
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97258542be
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Don't draw LODs for port
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2023-08-20 20:08:19 +10:00 |
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Ryan Dwyer
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09edfb8545
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Fix some global data placement issues
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2023-08-20 16:48:35 +10:00 |
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fgsfds
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420053178e
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-19 11:45:17 +02:00 |
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Ryan Dwyer
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032c5166f4
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Fix improper casting of model rwdata
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2023-08-19 19:01:00 +10:00 |
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fgsfds
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1d151f2864
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port: implement some framebuffer effects
cloaking and menu blur
in a likely extremely slow way
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2023-08-19 00:48:09 +02:00 |
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fgsfds
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fedcbb8917
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-16 10:53:02 +02:00 |
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Ryan Dwyer
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fb5b505bab
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Untangle menuitemdata structs
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2023-08-16 18:34:08 +10:00 |
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Ryan Dwyer
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f020543599
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Use sizeof for setup prop sizes instead of literals
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2023-08-16 14:36:34 +10:00 |
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fgsfds
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2b5e136cc0
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port: fix #15 and menu sliders in general
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2023-08-16 02:13:58 +02:00 |
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fgsfds
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f5bcc25e10
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port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
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2023-08-14 18:30:02 +02:00 |
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fgsfds
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76ed7f180e
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port: padoffsets are actually u16
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2023-08-13 19:42:51 +02:00 |
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fgsfds
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d51a7bc9d6
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port: rename some math functions to avoid conflicts with libc
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2023-08-13 17:13:08 +02:00 |
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fgsfds
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c007bee536
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port: don't use s32s for texture pointers
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2023-08-13 01:13:03 +02:00 |
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fgsfds
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a37441b221
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port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
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2023-08-08 16:38:45 +02:00 |
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fgsfds
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2d6e6c887e
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port: add mp3 decoding via lieff/minimp3
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2023-08-06 21:24:38 +02:00 |
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fgsfds
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eb8c4e9ee9
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-06 18:52:09 +02:00 |
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fgsfds
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ffb5ca4b5b
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port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
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2023-08-06 15:51:07 +02:00 |
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Ryan Dwyer
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f1e1e6b204
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Set names for headanim symbols
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2023-08-05 18:16:16 +10:00 |
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fgsfds
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e1b892e8b4
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port: hack in mouselook
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2023-08-05 03:13:56 +02:00 |
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fgsfds
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da9046f745
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port: swap RGBA color literals
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2023-08-05 01:57:26 +02:00 |
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fgsfds
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ea8e49c870
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port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
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2023-08-04 23:44:20 +02:00 |
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fgsfds
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9433dc7769
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port: make it not crash on the intro sequence and render SOME geometry
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2023-08-01 23:38:06 +02:00 |
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fgsfds
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f91401cb95
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port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
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2023-07-30 21:24:39 +02:00 |
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fgsfds
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da94644c38
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port: make it link and load
nothing happens after loading though
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2023-07-29 23:21:35 +02:00 |
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Ryan Dwyer
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aeca25d984
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Fix arguments for if_chr_same_floor_distance_to_pad_lt
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2023-07-21 00:03:01 +10:00 |
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Ryan Dwyer
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cef885db72
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Replace a heap of literals, mostly in sound code
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2023-07-07 22:10:48 +10:00 |
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Ryan Dwyer
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a780b5f179
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Identify hov and hovtype properties
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2023-06-28 23:37:39 +10:00 |
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Ryan Dwyer
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3b4451a2d1
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Name more pak symbols
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2023-06-25 22:33:57 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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c55f9c805c
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Decompile viUpdateMode
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2023-06-18 19:43:27 +10:00 |
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Ryan Dwyer
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a53320f35a
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ntsc-beta: Decompile mainInit
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2023-06-18 10:28:15 +10:00 |
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Ryan Dwyer
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38c478259f
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Name and document pathfinding functions
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2023-06-13 21:44:29 +10:00 |
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Ryan Dwyer
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154153b605
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Discover remaining pad flags
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2023-06-12 22:16:28 +10:00 |
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Ryan Dwyer
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cac9aaf9bf
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Decompile weatherRenderRain
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2023-06-10 17:04:30 +10:00 |
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Ryan Dwyer
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7c1c377db0
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Decompile titleRenderPdLogo
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2023-06-07 17:57:00 +10:00 |
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Ryan Dwyer
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8c22681e35
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Set names for more bondgun symbols
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2023-06-04 16:44:37 +10:00 |
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Ryan Dwyer
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f9ba47b8a7
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Decompile bodiesReset
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2023-06-04 09:41:54 +10:00 |
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Ryan Dwyer
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1df5e4dc51
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Document propsnd functions
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2023-06-03 11:17:22 +10:00 |
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Ryan Dwyer
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8afead29db
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Decompile aiSayQuip
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2023-05-31 22:44:30 +10:00 |
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Ryan Dwyer
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8a7c22adda
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Decompile bgRenderGdlInXray
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2023-05-31 17:48:41 +10:00 |
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Ryan Dwyer
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0ebce0dcf9
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Set names for menucolourpalette properties
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2023-05-29 18:31:26 +10:00 |
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Ryan Dwyer
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953afe9925
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Name remaining aibot properties
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2023-05-28 14:07:16 +10:00 |
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Ryan Dwyer
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2e386f7a34
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Use ARRAYCOUNT in many more places
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2023-05-28 00:48:58 +10:00 |
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Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
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Ryan Dwyer
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d5a21a8459
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Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
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2023-05-27 10:27:15 +10:00 |
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Ryan Dwyer
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be585be596
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Name most sky symbols
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2023-05-25 17:35:22 +10:00 |
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Ryan Dwyer
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5cc44be4da
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Name all env symbols
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2023-05-24 21:54:47 +10:00 |
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Ryan Dwyer
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a8d92b1845
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Replace calls to SetCombineLERP with custom modes
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2023-05-24 18:24:28 +10:00 |
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