fgsfds
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2b5e136cc0
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port: fix #15 and menu sliders in general
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2023-08-16 02:13:58 +02:00 |
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fgsfds
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f5bcc25e10
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port: fix textureconfig-related texture corruption
explosions are still miscolored, but no longer garbage
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2023-08-14 18:30:02 +02:00 |
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fgsfds
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76ed7f180e
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port: padoffsets are actually u16
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2023-08-13 19:42:51 +02:00 |
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fgsfds
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d51a7bc9d6
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port: rename some math functions to avoid conflicts with libc
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2023-08-13 17:13:08 +02:00 |
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fgsfds
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c007bee536
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port: don't use s32s for texture pointers
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2023-08-13 01:13:03 +02:00 |
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fgsfds
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a37441b221
|
port: hackfix a bunch of UB and seg-related issues
game now runs with -O2
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2023-08-08 16:38:45 +02:00 |
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fgsfds
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2d6e6c887e
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port: add mp3 decoding via lieff/minimp3
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2023-08-06 21:24:38 +02:00 |
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fgsfds
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eb8c4e9ee9
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Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
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2023-08-06 18:52:09 +02:00 |
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fgsfds
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ffb5ca4b5b
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port: begin implementing audio
mixer taken from sm64-port and modified to fit PD's naudio thing
MP3 playback not supported yet
audio buffering sucks
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2023-08-06 15:51:07 +02:00 |
|
Ryan Dwyer
|
f1e1e6b204
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Set names for headanim symbols
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2023-08-05 18:16:16 +10:00 |
|
fgsfds
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e1b892e8b4
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port: hack in mouselook
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2023-08-05 03:13:56 +02:00 |
|
fgsfds
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da9046f745
|
port: swap RGBA color literals
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2023-08-05 01:57:26 +02:00 |
|
fgsfds
|
ea8e49c870
|
port: linux support; horrible hack to avoid segmented address funny moments
linux support only tested a little bit in a VM
|
2023-08-04 23:44:20 +02:00 |
|
fgsfds
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9433dc7769
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port: make it not crash on the intro sequence and render SOME geometry
|
2023-08-01 23:38:06 +02:00 |
|
fgsfds
|
f91401cb95
|
port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
|
2023-07-30 21:24:39 +02:00 |
|
fgsfds
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da94644c38
|
port: make it link and load
nothing happens after loading though
|
2023-07-29 23:21:35 +02:00 |
|
Ryan Dwyer
|
aeca25d984
|
Fix arguments for if_chr_same_floor_distance_to_pad_lt
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2023-07-21 00:03:01 +10:00 |
|
Ryan Dwyer
|
cef885db72
|
Replace a heap of literals, mostly in sound code
|
2023-07-07 22:10:48 +10:00 |
|
Ryan Dwyer
|
a780b5f179
|
Identify hov and hovtype properties
|
2023-06-28 23:37:39 +10:00 |
|
Ryan Dwyer
|
3b4451a2d1
|
Name more pak symbols
|
2023-06-25 22:33:57 +10:00 |
|
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
c55f9c805c
|
Decompile viUpdateMode
|
2023-06-18 19:43:27 +10:00 |
|
Ryan Dwyer
|
a53320f35a
|
ntsc-beta: Decompile mainInit
|
2023-06-18 10:28:15 +10:00 |
|
Ryan Dwyer
|
38c478259f
|
Name and document pathfinding functions
|
2023-06-13 21:44:29 +10:00 |
|
Ryan Dwyer
|
154153b605
|
Discover remaining pad flags
|
2023-06-12 22:16:28 +10:00 |
|
Ryan Dwyer
|
cac9aaf9bf
|
Decompile weatherRenderRain
|
2023-06-10 17:04:30 +10:00 |
|
Ryan Dwyer
|
7c1c377db0
|
Decompile titleRenderPdLogo
|
2023-06-07 17:57:00 +10:00 |
|
Ryan Dwyer
|
8c22681e35
|
Set names for more bondgun symbols
|
2023-06-04 16:44:37 +10:00 |
|
Ryan Dwyer
|
f9ba47b8a7
|
Decompile bodiesReset
|
2023-06-04 09:41:54 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
8afead29db
|
Decompile aiSayQuip
|
2023-05-31 22:44:30 +10:00 |
|
Ryan Dwyer
|
8a7c22adda
|
Decompile bgRenderGdlInXray
|
2023-05-31 17:48:41 +10:00 |
|
Ryan Dwyer
|
0ebce0dcf9
|
Set names for menucolourpalette properties
|
2023-05-29 18:31:26 +10:00 |
|
Ryan Dwyer
|
953afe9925
|
Name remaining aibot properties
|
2023-05-28 14:07:16 +10:00 |
|
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
|
d5a21a8459
|
Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
|
2023-05-27 10:27:15 +10:00 |
|
Ryan Dwyer
|
be585be596
|
Name most sky symbols
|
2023-05-25 17:35:22 +10:00 |
|
Ryan Dwyer
|
5cc44be4da
|
Name all env symbols
|
2023-05-24 21:54:47 +10:00 |
|
Ryan Dwyer
|
a8d92b1845
|
Replace calls to SetCombineLERP with custom modes
|
2023-05-24 18:24:28 +10:00 |
|
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
|
4017d5cba5
|
Rename vm.c to vminit.c, tlb.s to vm.s and annotate vm.s
|
2023-05-21 15:54:54 +10:00 |
|
Ryan Dwyer
|
134ca8206f
|
Introduce NUM_FRAMEBUFFERS and NUM_GFXTASKS constants
|
2023-05-15 12:42:13 +10:00 |
|
Ryan Dwyer
|
8559aeed1f
|
Introduce FBALLOC and SCREEN constants for dimensions
|
2023-05-14 13:00:29 +10:00 |
|
Ryan Dwyer
|
73fc947f44
|
Name and document z-buffer functions
|
2023-05-14 09:23:24 +10:00 |
|
Ryan Dwyer
|
7349c3b172
|
Create functionally equivalent C for handwritten modelasm functions
|
2023-04-30 22:51:02 +10:00 |
|
Ryan Dwyer
|
63c57f9075
|
Rename some scheduler symbols and message queues
|
2023-04-24 20:13:33 +10:00 |
|
Ryan Dwyer
|
8e131f3aa4
|
Find workaround for pheadSaveFile hack
|
2023-04-14 20:55:19 +10:00 |
|
Ryan Dwyer
|
89152f7b40
|
Rename a heap of light and brightness symbols
|
2023-04-13 20:13:13 +10:00 |
|
Ryan Dwyer
|
9c6b0f246a
|
Separate hovtype field in setup macros
|
2023-01-17 21:46:08 +10:00 |
|