Commit Graph
36 Commits
Author SHA1 Message Date
fgsfds 2c0a0a1337 port: net: don't play death music, pain and pickup sounds from other players 2023-12-30 14:32:35 +01:00
fgsfds 6fc99e4c23 port: net: basic networking with barely working position sync 2023-12-17 12:54:48 +01:00
fgsfds 2d3e3d1aaf port: add option to disable death music in MP 2023-11-26 19:10:19 +01:00
Ryan Dwyer 2e386f7a34 Use ARRAYCOUNT in many more places 2023-05-28 00:48:58 +10:00
Ryan Dwyer 97dde15464 Identify music event type 5 2023-01-06 22:05:49 +10:00
Ryan Dwyer 7289e8e26e ntsc-beta: Decompile musicStartAmbient 2022-11-20 17:51:44 +10:00
Ryan Dwyer 140b206505 Rename and split some files to create stagetable.c and stagemusic.c 2022-03-20 15:10:30 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer f9fbf288f8 Rename PALDOWN macro to TICKS 2022-03-10 21:22:05 +10:00
Ryan Dwyer 2586554907 Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c 2022-02-05 10:36:51 +10:00
Ryan Dwyer 7e4e380ff4 Attempt to decompile titleRenderPdLogo 2022-01-03 18:43:27 +10:00
Ryan Dwyer 6951ddb915 Decompile seqPlay 2021-10-31 22:14:04 +10:00
Ryan Dwyer 366314e633 Decompile musicHandlePlayEvent 2021-10-31 20:09:50 +10:00
Ryan Dwyer 1e2e530f04 Rename many music functions and symbols 2021-10-31 18:07:35 +10:00
Ryan Dwyer a83ab5396a Attempt to decompile musicTickEvents 2021-10-31 14:36:02 +10:00
Ryan Dwyer f58bc4cc00 Decompile musicTick 2021-10-30 18:10:53 +10:00
Ryan Dwyer 5d40470f89 ntsc-beta: Get ROM fully matching 2021-10-26 17:15:43 +10:00
Ryan Dwyer 1c1278a8c3 ntsc-beta: Get data segment matching excluding pointers 2021-10-24 17:46:34 +10:00
Ryan Dwyer d82a6ba619 Rename a bunch of lib files and functions
* lib_070d0.c to vm.c
* lib_09a80.c to vi.c
* lib_0bfb0.c to fault.c
* lib_0c000.c to crash.c
* lib_11420.c to music.c
* lib_13710.c to pimgr.c
* lib_184d0.c to ailist.c and path.c
* lib_233c0.c to anim.c
* lib_24e40.c to collision.c
* lib_2fa00.c to rmon.c
* lib_34030.c to speaker.c
* lib_37b00.c to mp3.c
2021-10-11 22:46:29 +10:00
Ryan Dwyer 7cb64a19bf Decompile sndIsDisabled 2021-03-29 22:43:38 +10:00
Ryan Dwyer 9d4f2ffd2a Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions 2021-03-24 20:03:37 +10:00
Ryan Dwyer 31f1573a6e ntsc-beta: Get game .rodata matching 2021-03-24 19:10:49 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer 7b96f14c14 pal-final: Get lib segment fully matching 2021-03-11 22:00:16 +10:00
Ryan Dwyer 966a1fb378 pal-final: Get .data segment matching excluding pointers 2021-03-11 08:31:32 +10:00
Ryan Dwyer 045072f179 Distribute the game segment's .bss into their appropriate files 2021-02-19 17:43:10 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
Ryan Dwyer f262c23324 Decompile argsParseDebugArgs 2021-01-30 19:35:34 +10:00
Ryan Dwyer 85515d4d1d Rename game_167ae0.c to core.c and rename associated symbols 2021-01-02 11:01:02 +10:00
Ryan Dwyer 5dc8a0622f Decompile currentPlayerTickPauseMenu 2020-11-26 23:25:26 +10:00
Ryan Dwyer e2eb20ce23 Decompile cameraDoAnimation 2020-11-01 17:49:00 +10:00
Ryan Dwyer 01c9cefbf8 Rename game_16cfa0.c to music.c 2020-08-29 22:37:48 +10:00