fgsfds
2c0a0a1337
port: net: don't play death music, pain and pickup sounds from other players
2023-12-30 14:32:35 +01:00
fgsfds
6fc99e4c23
port: net: basic networking with barely working position sync
2023-12-17 12:54:48 +01:00
fgsfds
2d3e3d1aaf
port: add option to disable death music in MP
2023-11-26 19:10:19 +01:00
Ryan Dwyer
2e386f7a34
Use ARRAYCOUNT in many more places
2023-05-28 00:48:58 +10:00
Ryan Dwyer
97dde15464
Identify music event type 5
2023-01-06 22:05:49 +10:00
Ryan Dwyer
7289e8e26e
ntsc-beta: Decompile musicStartAmbient
2022-11-20 17:51:44 +10:00
Ryan Dwyer
140b206505
Rename and split some files to create stagetable.c and stagemusic.c
2022-03-20 15:10:30 +10:00
Ryan Dwyer
e97273fb37
Rename many lifecycle functions to use consistent names and rename many files
2022-03-20 13:27:27 +10:00
Ryan Dwyer
f9fbf288f8
Rename PALDOWN macro to TICKS
2022-03-10 21:22:05 +10:00
Ryan Dwyer
2586554907
Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c
2022-02-05 10:36:51 +10:00
Ryan Dwyer
7e4e380ff4
Attempt to decompile titleRenderPdLogo
2022-01-03 18:43:27 +10:00
Ryan Dwyer
6951ddb915
Decompile seqPlay
2021-10-31 22:14:04 +10:00
Ryan Dwyer
366314e633
Decompile musicHandlePlayEvent
2021-10-31 20:09:50 +10:00
Ryan Dwyer
1e2e530f04
Rename many music functions and symbols
2021-10-31 18:07:35 +10:00
Ryan Dwyer
a83ab5396a
Attempt to decompile musicTickEvents
2021-10-31 14:36:02 +10:00
Ryan Dwyer
f58bc4cc00
Decompile musicTick
2021-10-30 18:10:53 +10:00
Ryan Dwyer
5d40470f89
ntsc-beta: Get ROM fully matching
2021-10-26 17:15:43 +10:00
Ryan Dwyer
1c1278a8c3
ntsc-beta: Get data segment matching excluding pointers
2021-10-24 17:46:34 +10:00
Ryan Dwyer
d82a6ba619
Rename a bunch of lib files and functions
...
* lib_070d0.c to vm.c
* lib_09a80.c to vi.c
* lib_0bfb0.c to fault.c
* lib_0c000.c to crash.c
* lib_11420.c to music.c
* lib_13710.c to pimgr.c
* lib_184d0.c to ailist.c and path.c
* lib_233c0.c to anim.c
* lib_24e40.c to collision.c
* lib_2fa00.c to rmon.c
* lib_34030.c to speaker.c
* lib_37b00.c to mp3.c
2021-10-11 22:46:29 +10:00
Ryan Dwyer
7cb64a19bf
Decompile sndIsDisabled
2021-03-29 22:43:38 +10:00
Ryan Dwyer
9d4f2ffd2a
Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions
2021-03-24 20:03:37 +10:00
Ryan Dwyer
31f1573a6e
ntsc-beta: Get game .rodata matching
2021-03-24 19:10:49 +10:00
Ryan Dwyer
4b7473d768
ntsc-beta: Get game functions in their correct places
2021-03-23 17:15:05 +10:00
Ryan Dwyer
79e40cdf0e
Distribute remaining .bss into lib
2021-03-15 23:28:01 +10:00
Ryan Dwyer
f1d924deb2
pal-final: Get game segment fully matching
2021-03-12 22:59:47 +10:00
Ryan Dwyer
7b96f14c14
pal-final: Get lib segment fully matching
2021-03-11 22:00:16 +10:00
Ryan Dwyer
966a1fb378
pal-final: Get .data segment matching excluding pointers
2021-03-11 08:31:32 +10:00
Ryan Dwyer
045072f179
Distribute the game segment's .bss into their appropriate files
2021-02-19 17:43:10 +10:00
Ryan Dwyer
0def2c5a4d
Combine data headers into a single one and remove unnecessary declarations
2021-02-17 22:04:46 +10:00
Ryan Dwyer
a98d9e400b
Distribute almost all of the game segment's .data into their appropriate files
2021-02-17 20:46:04 +10:00
Ryan Dwyer
b71b3570a8
Rename dozens of game files and functions
2021-02-02 21:04:11 +10:00
Ryan Dwyer
f262c23324
Decompile argsParseDebugArgs
2021-01-30 19:35:34 +10:00
Ryan Dwyer
85515d4d1d
Rename game_167ae0.c to core.c and rename associated symbols
2021-01-02 11:01:02 +10:00
Ryan Dwyer
5dc8a0622f
Decompile currentPlayerTickPauseMenu
2020-11-26 23:25:26 +10:00
Ryan Dwyer
e2eb20ce23
Decompile cameraDoAnimation
2020-11-01 17:49:00 +10:00
Ryan Dwyer
01c9cefbf8
Rename game_16cfa0.c to music.c
2020-08-29 22:37:48 +10:00