joshuarwood
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3360eb429d
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allow player character to block lights in camspy mode
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2026-05-21 20:10:33 -05:00 |
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joshuarwood
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c166cf0f15
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reset hit prop to continue los test following a glass surface
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2026-05-20 22:31:58 -05:00 |
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joshuarwood
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23aafa4ffa
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use texturenum -1 for chr hits because cheap version of chrTestHit returns an uninitialized value
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2026-03-12 18:31:17 -05:00 |
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joshuarwood
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f3f2a593e8
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exclude laser doors from los test
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2025-11-22 00:39:35 -06:00 |
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fgsfds
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79711364bb
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Merge pull request #668 from joshuarwood/light_fix_for_bg_glass
Fix for background lights
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2025-11-09 10:39:11 +01:00 |
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joshuarwood
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b53a62189b
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protect against surface indexing errors
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2025-11-09 01:30:49 -06:00 |
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joshuarwood
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42ef08d662
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check surfacetype to better skip glass props
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2025-11-07 19:50:42 -06:00 |
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joshuarwood
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f5cbfe6692
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disable xlu surface hits with a global to avoid initialization errors with struct flag
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2025-11-07 18:38:27 -06:00 |
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joshuarwood
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550f1d3182
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add flag to ignore line-of-sight hits for transparent background surfaces
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2025-11-07 15:18:02 -06:00 |
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joshuarwood
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7a728c7feb
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Removing commit that was intended for a different branch
This reverts commit 857e755b92.
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2025-11-07 15:11:09 -06:00 |
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joshuarwood
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857e755b92
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added flag to ignore line-of-sight hits for transparent background surfaces
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2025-11-07 15:08:50 -06:00 |
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fgsfds
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06dcbcc1b1
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port: rename random to rngRandom to avoid conflicts with libc
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2024-11-17 11:03:57 +01:00 |
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fgsfds
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f86746364f
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port: no need to explicitly disable player collision when tracing light glares
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2024-05-12 17:12:37 +02:00 |
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fgsfds
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15c0327592
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port: better light glare hit detection
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2024-05-12 16:22:34 +02:00 |
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fgsfds
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839143550f
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port: fix potential crash in handInflictMeleeDamage
pointers can be little endian, so there might be a problem
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2024-02-13 01:16:57 +01:00 |
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fgsfds
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cb1e1e5dca
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port: fix #163
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2023-09-12 17:34:34 +02:00 |
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Ryan Dwyer
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0b1aabf345
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Set names for a heap of shotdata symbols
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2023-08-27 21:27:53 +10:00 |
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Ryan Dwyer
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83e8265d5b
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Introduce RoomNum typedef
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2023-06-20 19:14:13 +10:00 |
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Ryan Dwyer
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1df5e4dc51
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Document propsnd functions
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2023-06-03 11:17:22 +10:00 |
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Ryan Dwyer
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2e386f7a34
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Use ARRAYCOUNT in many more places
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2023-05-28 00:48:58 +10:00 |
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Ryan Dwyer
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92075c6fe7
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Name almost all BG symbols
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2023-05-23 19:37:20 +10:00 |
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Ryan Dwyer
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edebe0b1f0
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Discover more object 3 flags
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2023-01-17 21:33:16 +10:00 |
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Ryan Dwyer
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93acca065d
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Discover more object 2 flags
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2023-01-17 20:14:19 +10:00 |
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Ryan Dwyer
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c78ff83fc8
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Discover more chrflags
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2023-01-16 19:10:31 +10:00 |
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Ryan Dwyer
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0063dcc71c
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Rename "close" gun function type to "melee"
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2022-12-02 22:46:40 +10:00 |
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Ryan Dwyer
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3484a4faed
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Set names for all model C functions
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2022-11-28 22:22:41 +10:00 |
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Ryan Dwyer
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b159e01edc
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Improve naming and documentation of inventory data
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2022-10-22 18:42:45 +10:00 |
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Ryan Dwyer
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2c1c13e666
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Give better names to timing variables
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2022-10-13 19:43:47 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
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Ryan Dwyer
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d5779ef268
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Decompile chrTickShoot
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2022-09-21 19:12:07 +10:00 |
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Ryan Dwyer
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fb42f18163
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Decompile bgunConsiderToggleGunFunction
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2022-08-30 17:43:26 +10:00 |
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Ryan Dwyer
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e319815d67
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Decompile propsTickPlayer
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2022-08-18 17:16:56 +10:00 |
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Ryan Dwyer
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ec964133f7
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Decompile bgTestHitInVtxBatch
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2022-08-07 00:21:47 +10:00 |
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Ryan Dwyer
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a46afdf7bf
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Name the sparktype constants
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2022-07-28 17:55:15 +10:00 |
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Ryan Dwyer
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985c164b1c
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Decompile hovTick
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2022-07-21 23:56:31 +10:00 |
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Ryan Dwyer
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fef5f17563
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Decompile projectileTick
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2022-07-20 21:20:17 +10:00 |
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Ryan Dwyer
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203489ec0f
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Decompile cd000296a0
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2022-07-18 21:47:29 +10:00 |
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Ryan Dwyer
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b5fd42aed2
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Rename chrwidth to radius
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2022-07-17 10:27:25 +10:00 |
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Ryan Dwyer
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af3d3e33e5
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Attempt to decompile bgCalculateHitInVtxBatch
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2022-07-14 21:26:10 +10:00 |
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Ryan Dwyer
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8d60a8255f
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Decompile bgExecuteCommandsBranch
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2022-07-12 17:22:49 +10:00 |
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Ryan Dwyer
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5d8f96f36a
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Decompile bgChooseRoomsToLoad and discover more room and portal flags
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2022-07-11 23:42:04 +10:00 |
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Ryan Dwyer
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a8139c1457
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Rename player mtx properties
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2022-07-11 19:02:09 +10:00 |
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Ryan Dwyer
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28ad7273e0
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Tidy up splat.c
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2022-07-02 10:41:12 +10:00 |
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Ryan Dwyer
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bc591bf6fc
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Decompile wallhitCreateWith20Args
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2022-07-02 00:55:35 +10:00 |
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Ryan Dwyer
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a1f35464c1
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Discover wallhit types
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2022-06-30 22:10:52 +10:00 |
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Ryan Dwyer
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9b7b98d61c
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Improve mismatch of sightDrawDefault
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2022-06-16 17:19:05 +10:00 |
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Ryan Dwyer
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b34c2e3620
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Decompile propsnd0f0939f8
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2022-06-13 19:32:48 +10:00 |
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Ryan Dwyer
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4bc4db770f
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Decompile lightsHandleHit
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2022-06-11 00:58:10 +10:00 |
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Ryan Dwyer
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ced58d1029
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Decompile portal00018148
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2022-06-04 12:47:56 +10:00 |
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