fgsfds
3455708e38
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-09-02 10:07:04 +02:00
fgsfds
34d3e082ec
Merge pull request #501 from jonaeru/port-mpcopysimulantmenu
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Add "Copy Simulant" mp menu
2024-09-02 09:55:04 +02:00
Jonaeru
cf13976db3
Add copy simulant mp menu
2024-08-31 00:46:04 +09:00
MaikelChan
153ca3341e
Detect Perfect Dark GBC Rom, emulating Transfer Pak functionality.
2024-08-25 21:27:21 +02:00
fgsfds
f7435e0ead
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-08-05 11:42:49 +02:00
MaikelChan
0ea8872471
Perform a depth only clear right before rendering the gun.
2024-08-04 13:14:03 +02:00
fgsfds
fceacee0e2
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-08-04 11:09:30 +02:00
Jonaeru
b6b7133e76
port: add no radar on player mp option
2024-07-22 22:44:00 +09:00
fgsfds
b523b1e076
port: fix mouse controls in combat sim keyboard
2024-05-31 11:23:48 +02:00
fgsfds
a5a2970b67
Merge branch 'port' into port-net
2024-05-19 19:45:37 +02:00
fgsfds
de3b8ff548
port: revert multithreaded audio experiments
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until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds
0d6a5f2d0f
Merge branch 'port' into port-net
2024-05-18 19:33:21 +02:00
fgsfds
dce96a4a3d
port: add separate extra buttons for accept/cancel
2024-05-18 19:32:34 +02:00
fgsfds
d53dd8c48f
Merge branch 'port' into port-net
2024-05-18 19:02:30 +02:00
fgsfds
ada20c526a
port: clean up previous commit
2024-05-18 19:00:40 +02:00
fgsfds
4c552a42f2
port: experimental multithreaded audio
2024-05-18 18:53:12 +02:00
fgsfds
f52fa8f759
Merge branch 'port' into port-net
2024-05-14 22:53:08 +02:00
fgsfds
2ba192d411
port: make menu mouse flag global
2024-05-14 22:53:02 +02:00
fgsfds
948a3e0c51
Merge branch 'port' into port-net
2024-05-14 20:33:50 +02:00
fgsfds
a83e0aa407
port: add mouse control to menus; mouse now unlocks when you pause
2024-05-14 20:28:59 +02:00
fgsfds
9625cd7d28
Merge branch 'port' into port-net
2024-05-14 11:37:47 +02:00
fgsfds
3199f99fbd
Merge branch 'port' into port-friendly-fire
2024-05-14 11:32:21 +02:00
fgsfds
0e2de3b746
Merge branch 'port' into port-net
2024-05-14 11:29:28 +02:00
fgsfds
4e7e61c207
Merge branch 'port' into port-autorandom
2024-05-14 11:20:29 +02:00
fgsfds
32417c164c
Merge branch 'port' into port-net
2024-05-14 11:12:56 +02:00
fgsfds
1a3f36f626
Merge pull request #420 from throwaway29292/port
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Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds
1db33f278b
Merge branch 'port' into port-net
2024-05-14 10:56:58 +02:00
fgsfds
28d6c5b827
Merge pull request #426 from throwaway29292/dualwieldallguns
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Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds
8c844874e7
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-12 16:32:16 +02:00
fgsfds
15c0327592
port: better light glare hit detection
2024-05-12 16:22:34 +02:00
fgsfds
b9a51e4a62
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-05-11 14:14:15 +02:00
fgsfds
27faaecda2
gcc14 fixes
2024-05-11 14:13:51 +02:00
Not actually throwaway
798fbf7b90
Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)"
2024-05-01 17:55:22 +02:00
Not actually throwaway
5b1d03cbbb
Add an option in Combat Simulator to disable the blur effect from melee damage
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This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Jonaeru
7580ebcaf9
port: rename constants
2024-03-26 23:45:55 +09:00
Jonaeru
c9a14f090b
port: add constants
2024-03-26 23:41:57 +09:00
Jonaeru
2483d4fc35
port: add auto random mp weapon option
2024-03-26 00:53:57 +09:00
Jonaeru
0b61ec9641
port: add friendly fire mp option
2024-03-20 01:53:50 +09:00
fgsfds
b72d7f54e1
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 22:38:35 +01:00
fgsfds
c9f880e427
port: fix #224 , allow combat knife in jpn
2024-03-09 22:38:11 +01:00
fgsfds
0d0de5b0d4
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-03-09 17:43:11 +01:00
fgsfds
4baae8de0b
port: add extra sleep calls to busy loops; separate sleep into system.c
2024-03-09 17:39:41 +01:00
GreaseMonkey
94e244a236
Report correct ending success/failure when any counter-op player aborts
2024-02-09 16:15:09 +13:00
GreaseMonkey
92d3a9f564
Add macros for counter-op player determination; Handle some missing checks
2024-02-09 13:44:04 +13:00
GreaseMonkey
a0db91a0c9
Preliminary 4-player counter-op mode
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Here's some things that will be needed off the top of my head:
- Handling the half-screen-width case for the pause menus
- Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players
- Thorough testing of each level for any weird counter-op-specific features
2024-02-09 08:40:02 +13:00
fgsfds
a1af5b655a
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-28 18:46:13 +01:00
Hugo Locurcio
02d7efb87f
Add an option to color crosshair according to player health + shield
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Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.
3 modes are available:
- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
closer to games like Xonotic.
When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
fgsfds
35be4d589e
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
2024-01-16 01:57:15 +01:00
fgsfds
474a6df3d4
port: add spawn with weapon mp option
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unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds
cf5588478b
Merge pull request #332 from Calinou/add-crosshair-size-option
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Add a crosshair size option
2024-01-14 21:21:03 +01:00