Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
|
4a47423754
|
Attempt to decompile wallhitsTick
|
2022-06-30 17:54:56 +10:00 |
|
Ryan Dwyer
|
e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
|
Ryan Dwyer
|
5592205da4
|
ntsc-beta and pal-final: Decompile lvRender
|
2022-02-09 23:44:19 +10:00 |
|
Ryan Dwyer
|
7e4e380ff4
|
Attempt to decompile titleRenderPdLogo
|
2022-01-03 18:43:27 +10:00 |
|
Ryan Dwyer
|
216b4b9a5c
|
Decompile dhudRender
|
2021-10-29 17:44:08 +10:00 |
|
Ryan Dwyer
|
df896be182
|
Decompile shardsRenderWood
|
2021-02-26 23:58:01 +10:00 |
|
Ryan Dwyer
|
0def2c5a4d
|
Combine data headers into a single one and remove unnecessary declarations
|
2021-02-17 22:04:46 +10:00 |
|
Ryan Dwyer
|
5b0b5e0ae7
|
Split game_166e40.c into gfxmemory.c and rename related symbols
|
2020-12-24 12:09:08 +10:00 |
|