Commit Graph
14 Commits
Author SHA1 Message Date
Raf 4dbbcbeb58 portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
2024-07-06 01:16:39 +08:00
Ryan Dwyer cef885db72 Replace a heap of literals, mostly in sound code 2023-07-07 22:10:48 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer ae42bceeb2 Decompile titleSetLight 2022-04-16 19:23:24 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer 8d209d59c2 jpn-final: Decompile titleInit 2022-03-19 21:36:13 +10:00
Ryan Dwyer 7e4e380ff4 Attempt to decompile titleRenderPdLogo 2022-01-03 18:43:27 +10:00
Ryan Dwyer 1b89f197b9 Decompile titleRenderNintendoLogo 2022-01-02 16:27:39 +10:00
Ryan Dwyer ebbb89284f Decompile titleRenderTypewriterText 2022-01-02 12:48:40 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
Ryan Dwyer e9e4c1239e Decompile func0f00b480 2020-10-13 17:13:40 +10:00
Ryan Dwyer c5adc4cd62 Rename game_016100.c to title.c 2020-06-02 19:52:12 +10:00