Raf
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4dbbcbeb58
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portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
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2024-07-06 01:16:39 +08:00 |
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Ryan Dwyer
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cef885db72
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Replace a heap of literals, mostly in sound code
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2023-07-07 22:10:48 +10:00 |
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Ryan Dwyer
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5255f7c346
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Use Vtx/Col instead of struct gfxvtx, struct colour and u32
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2023-05-27 13:22:14 +10:00 |
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Ryan Dwyer
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ae42bceeb2
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Decompile titleSetLight
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2022-04-16 19:23:24 +10:00 |
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Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
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Ryan Dwyer
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e97273fb37
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Rename many lifecycle functions to use consistent names and rename many files
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2022-03-20 13:27:27 +10:00 |
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Ryan Dwyer
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8d209d59c2
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jpn-final: Decompile titleInit
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2022-03-19 21:36:13 +10:00 |
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Ryan Dwyer
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7e4e380ff4
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Attempt to decompile titleRenderPdLogo
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2022-01-03 18:43:27 +10:00 |
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Ryan Dwyer
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1b89f197b9
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Decompile titleRenderNintendoLogo
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2022-01-02 16:27:39 +10:00 |
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Ryan Dwyer
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ebbb89284f
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Decompile titleRenderTypewriterText
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2022-01-02 12:48:40 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
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Ryan Dwyer
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e9e4c1239e
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Decompile func0f00b480
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2020-10-13 17:13:40 +10:00 |
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Ryan Dwyer
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c5adc4cd62
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Rename game_016100.c to title.c
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2020-06-02 19:52:12 +10:00 |
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