Commit Graph
7199 Commits
Author SHA1 Message Date
Matthew Coppola 75d1b8ffd2 Prevent Combat Simulator 'Load Settings' clobber 2025-12-07 03:04:27 -05:00
AL2009man 2d0375da2e fixed Crosshair Swivel conflicting when using Mixed Input
Addresses the issue with Crosshair Swivel conflciting with each other when using both Mouse and Camera at the same time.
2025-12-04 14:55:31 -05:00
Matthew Coppola 6b0c4a11e2 Limit 'Start Armed' option to Combat Simulator 2025-12-03 19:35:24 -05:00
joshuarwood f3f2a593e8 exclude laser doors from los test 2025-11-22 00:39:35 -06:00
fgsfds 79711364bb Merge pull request #668 from joshuarwood/light_fix_for_bg_glass
Fix for background lights
2025-11-09 10:39:11 +01:00
joshuarwood b53a62189b protect against surface indexing errors 2025-11-09 01:30:49 -06:00
joshuarwood 42ef08d662 check surfacetype to better skip glass props 2025-11-07 19:50:42 -06:00
joshuarwood f5cbfe6692 disable xlu surface hits with a global to avoid initialization errors with struct flag 2025-11-07 18:38:27 -06:00
joshuarwood 550f1d3182 add flag to ignore line-of-sight hits for transparent background surfaces 2025-11-07 15:18:02 -06:00
joshuarwood 7a728c7feb Removing commit that was intended for a different branch
This reverts commit 857e755b92.
2025-11-07 15:11:09 -06:00
joshuarwood 857e755b92 added flag to ignore line-of-sight hits for transparent background surfaces 2025-11-07 15:08:50 -06:00
fgsfds bb4fcffeb5 port: fix #650 2025-08-25 09:26:07 +02:00
Al. Lopez 09df313d09 remove gyro leftover text 2025-06-27 21:24:25 -04:00
AL2009man 01b78105ff added Crosshair Edge Boundary Box 2025-06-27 21:18:52 -04:00
fgsfds 618a1f3386 port: set g_MaxExplosions to 6 by default 2025-06-14 09:59:19 +02:00
fgsfds 4bd6dd8617 Merge pull request #597 from rafccq/port-no-doors
"No Doors" option in multiplayer
2025-06-11 12:40:33 +02:00
fgsfds eabd7a438f Merge pull request #623 from rafccq/port-max-explosions
Maximum number of explosions now can be changed from the .ini file
2025-06-11 12:23:31 +02:00
fgsfds e8a69f39db port: fix deformation-related vertex explosions on 64-bit 2025-06-06 11:18:50 +02:00
Raf 97444de634 Merge branch 'fgs-port' into port-max-explosions 2025-06-04 01:21:03 -03:00
fgsfds d9185982f8 port: fix sun glare 2025-06-02 23:07:35 +02:00
fgsfds 9bffab7e3e port: do not read past the end of EEPROM when scanning for headers 2025-05-31 13:24:13 +02:00
Raf 8037431686 port: moved the max explosions config to the .ini file 2025-05-30 01:25:18 -03:00
fgsfds a040b29d40 Merge pull request #621 from rafccq/port-enh-mpsetupfile
port-mp-setups: a bunch of bug fixes
2025-05-29 21:10:35 +02:00
Raf 5a3d45de65 port-mp-setups: spaces -> tabs (2) 2025-05-29 16:08:41 -03:00
Raf 5a90152991 port-mp-setups: spaces -> tabs (2) 2025-05-29 16:08:09 -03:00
Raf 8891bbf7ec port-mp-setups: spaces -> tabs 2025-05-29 16:05:25 -03:00
Raf 20bd9ddcbb port-mp-setups: a bunch of bug fixes
- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
fgsfds 629dbfe924 Merge pull request #613 from AL2009man/FOV-MouseSen-fix
Camera Sensitivity no longer tied to FOV Slider
2025-05-29 20:01:32 +02:00
Raf 79a47809da port-no-doors: another code quality improvement 2025-05-28 21:08:17 -03:00
Raf a70868fba0 port-no-doors: moved new MP options to a new menu 2025-05-28 20:59:36 -03:00
Raf c866940873 port-no-doors: a couple code quality improvements 2025-05-28 20:57:21 -03:00
Raf 0973f70301 port-no-doors: reverted the menu changes 2025-05-28 20:55:01 -03:00
Raf 54b62c044f Merge branch 'port' into port-no-doors 2025-05-28 20:43:58 -03:00
Catherine Reprobate 45f25c704a refactor(menu): rename unk5d5_06 and sp344 for clarity
Backport from Friends of Joanna: renamed the bool member `unk5d5_06` in
the `menudata` struct to `isdialogopen` to clarify its purpose as a
dialog state flag. Also renamed the local bool variable `sp344` in
`menutick.c` to `isdialogopen` to reflect its relation to the struct
member. Updated all references for consistency and improved readability.
2025-05-24 13:38:43 -07:00
AL2009man d8aefc33fc fixed Sniper Rilfle zoom when using FOV higher than 60%
Removing the scaling entirely beraks Sniper Rifle zoom. So: we're switching back to FOV Scaling, but now it'll be based on `PLAYER_DEFAULT_FOV` instead of `60.0f`. This now ensures tha
2025-05-16 19:26:46 -04:00
AL2009man cdd116830d fixed tmp spacing 2025-05-16 00:50:57 -04:00
AL2009man 11d02dd8f2 last attempt on whitespace fix 2025-05-16 00:46:08 -04:00
AL2009man 73631e8d5f attempted whitespace fix 1 2025-05-16 00:42:34 -04:00
AL2009man a1136f4d61 fixed Mouse Sensitivity affecting FOV Slider
Your mouse sens scale should now behave exactly the same, regardless of FOV Slider
2025-05-16 00:36:17 -04:00
fgsfds 8bfaaf63ed Merge pull request #610 from joshuarwood/documented_zbuffer
Updated variable and function names for artifact handling
2025-05-12 16:43:07 +02:00
joshuarwood 2d59929261 syncing moved files 2025-05-11 12:23:32 -05:00
joshuarwood 86e6e54792 return ifdef to original position following the debugging tests 2025-05-11 12:22:01 -05:00
joshuarwood f12ae756ef rename game_13c510 files to artifact 2025-05-11 12:17:38 -05:00
joshuarwood 062de5bb7b clear up debugging statements 2025-05-11 11:59:11 -05:00
joshuarwood 400865ec25 added debugging to pin point seg fault 2025-05-03 20:17:29 -05:00
joshuarwood 0d6c557982 updated variable names to match Ryan Dwyer's work clarifying the zbuffer behavior 2025-05-03 19:57:52 -05:00
joshuarwood 75e34ace8c added Ryan Dwyer's comment describing how artifact handling behaves 2025-05-03 16:06:10 -05:00
joshuarwood a2428aac1e working to document format used for 16 bit depth integers 2025-05-02 11:53:02 -05:00
Catherine Reprobate 039eb8b562 rename struct menudata.unk00c-> prevmenudata 2025-04-27 16:01:10 -07:00
Catherine Reprobate 872aa3a4a4 rename struct menudata.unk008 -> prevmenuroot 2025-04-27 15:52:58 -07:00