fgsfds
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06dcbcc1b1
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port: rename random to rngRandom to avoid conflicts with libc
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2024-11-17 11:03:57 +01:00 |
|
Raf
|
b0e6e8f24f
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portx64: lots more u32 -> uintptr_t
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2024-07-11 19:43:01 +08:00 |
|
fgsfds
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eb8c4e9ee9
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-06 18:52:09 +02:00 |
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fgsfds
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9433dc7769
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port: make it not crash on the intro sequence and render SOME geometry
|
2023-08-01 23:38:06 +02:00 |
|
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
ba11c5634b
|
Introduce uintptr_t
|
2022-12-07 21:00:03 +10:00 |
|
Ryan Dwyer
|
3d8e55ab9f
|
Create functionally equivalent C for handwritten mtx functions
|
2022-11-19 11:33:04 +10:00 |
|
Ryan Dwyer
|
17583575e4
|
Introduce support for gcc
|
2022-10-12 22:26:19 +10:00 |
|
Ryan Dwyer
|
81da795dac
|
Decompile setupCreateDoor
|
2022-08-13 19:57:56 +10:00 |
|
Ryan Dwyer
|
72d0d415d3
|
Decompile objLand
|
2022-04-12 21:18:06 +10:00 |
|
Ryan Dwyer
|
70375816f1
|
Rename most remaining game files
|
2022-03-23 21:22:06 +10:00 |
|
Ryan Dwyer
|
e97273fb37
|
Rename many lifecycle functions to use consistent names and rename many files
|
2022-03-20 13:27:27 +10:00 |
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