Commit Graph
5252 Commits
Author SHA1 Message Date
Raf 8a94af6a1c portx64: and more s32 -> uintptr_t 2024-07-30 16:46:02 +08:00
Raf 00c990eded portx64: lots of adjustments in memory allocations/data sizes/offsets etc 2024-07-23 01:52:35 +08:00
Raf b0e6e8f24f portx64: lots more u32 -> uintptr_t 2024-07-11 19:43:01 +08:00
Raf 4dbbcbeb58 portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
2024-07-06 01:16:39 +08:00
Raf 8c8109e8cd Merge branch 'fgs-port' into port-x64 2024-06-02 20:48:29 +08:00
fgsfds b523b1e076 port: fix mouse controls in combat sim keyboard 2024-05-31 11:23:48 +02:00
Raf 7c6508af28 Merge branch 'fgs-port' into port-x64
# Conflicts:
#	Makefile.port
2024-05-26 15:57:03 +08:00
fgsfds de3b8ff548 port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds dce96a4a3d port: add separate extra buttons for accept/cancel 2024-05-18 19:32:34 +02:00
fgsfds ada20c526a port: clean up previous commit 2024-05-18 19:00:40 +02:00
fgsfds 4c552a42f2 port: experimental multithreaded audio 2024-05-18 18:53:12 +02:00
fgsfds 2ba192d411 port: make menu mouse flag global 2024-05-14 22:53:02 +02:00
fgsfds a83e0aa407 port: add mouse control to menus; mouse now unlocks when you pause 2024-05-14 20:28:59 +02:00
fgsfds 3199f99fbd Merge branch 'port' into port-friendly-fire 2024-05-14 11:32:21 +02:00
fgsfds 4e7e61c207 Merge branch 'port' into port-autorandom 2024-05-14 11:20:29 +02:00
fgsfds 1a3f36f626 Merge pull request #420 from throwaway29292/port
Add an option in Combat Simulator to disable the blur effect from melee damage
2024-05-14 11:02:28 +02:00
fgsfds 28d6c5b827 Merge pull request #426 from throwaway29292/dualwieldallguns
Add a cheat to allow dual-wielding all weapons
2024-05-14 10:35:57 +02:00
fgsfds 15c0327592 port: better light glare hit detection 2024-05-12 16:22:34 +02:00
fgsfds 27faaecda2 gcc14 fixes 2024-05-11 14:13:51 +02:00
Not actually throwaway 798fbf7b90 Add a cheat to allow dual-wielding all guns. The cheat's name is "Gameplay/(Two-Handed)" 2024-05-01 17:55:22 +02:00
Not actually throwaway 5b1d03cbbb Add an option in Combat Simulator to disable the blur effect from melee damage
This effect might be annoyning or eye straining for some people so i believe it's a good idea to implement this option. There is still some free space in the MP Options bitfield for future expansion.
2024-04-24 22:54:15 +02:00
Jonaeru 7580ebcaf9 port: rename constants 2024-03-26 23:45:55 +09:00
Jonaeru c9a14f090b port: add constants 2024-03-26 23:41:57 +09:00
Jonaeru 2483d4fc35 port: add auto random mp weapon option 2024-03-26 00:53:57 +09:00
Jonaeru 0b61ec9641 port: add friendly fire mp option 2024-03-20 01:53:50 +09:00
fgsfds c9f880e427 port: fix #224, allow combat knife in jpn 2024-03-09 22:38:11 +01:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
Hugo Locurcio 02d7efb87f Add an option to color crosshair according to player health + shield
Shield is taken into account and is added to health for the calculation,
as the vast majority of damage types are fully blocked by a shield.

3 modes are available:

- Off (default)
- On (Green): Goes through a red-yellow-green-cyan gradient,
  closer to vanilla.
- On (White): Goes through a red-yellow-white-green gradient,
  closer to games like Xonotic.

When set to either of the On modes, the crosshair color setting
is ignored but the crosshair alpha setting is still used.
2024-01-27 19:21:05 +01:00
Raf 63c456a233 port-64: first changes, able to build 2024-01-27 18:25:55 +08:00
fgsfds 474a6df3d4 port: add spawn with weapon mp option
unfortunately it does not fit in the save buffer and won't save
2024-01-16 01:56:30 +01:00
fgsfds cf5588478b Merge pull request #332 from Calinou/add-crosshair-size-option
Add a crosshair size option
2024-01-14 21:21:03 +01:00
fgsfds b9db86f89b port: add command line parameter to select player file 2024-01-07 22:05:31 +01:00
Bobby Lovell 7ac734fc81 Merge branch 'fgsfdsfgs:port' into port_crosshair_alpha 2023-12-16 10:18:34 -05:00
fgsfds 28218b26c2 port: add setting for GE muzzle flashes and disable it by default 2023-12-16 15:22:23 +01:00
Bobby Lovell 79fb976bcf Implement a simple colored box menu item type and use that for the preview. 2023-12-14 16:03:29 -05:00
Bobby Lovell 2a6625278a - Fix RGB defines
- Just store the colour and parse RGBA values when modifying.
2023-12-13 13:48:06 -05:00
Bobby Lovell 342e186f79 Add option to change crosshair alpha, and could provide fully custom colors. Proof of concept. 2023-12-13 13:06:48 -05:00
fgsfds 3118d01921 port: don't render garbage in the first blur frame (fixes #287) 2023-12-06 14:57:21 +01:00
fgsfds 2c20a0487e port: better menu blur
TODO: make it render the blurred texture to the fb once instead of rendering it blurred every frame
2023-12-02 19:18:47 +01:00
fgsfds 2b8d5d4f75 port: fix crosshair aspect and make sights centered 4:3 2023-12-02 13:48:24 +01:00
fgsfds ef83f23200 port: fix sun aspect ratio 2023-12-01 19:35:04 +01:00
fgsfds 1aea68b89a Revert "port: unsquish the aspect ratio"
This reverts commit af34015562.

I'll have to come up with a better way to do this
2023-12-01 17:21:27 +01:00
fgsfds af34015562 port: unsquish the aspect ratio
this might break something but I haven't noticed anything bad yet
2023-11-30 10:51:21 +01:00
fgsfds 7cd3dafaa4 port: add wide HUD centering option for ultrawide displays 2023-11-27 11:52:53 +01:00
fgsfds 4a3c3a29b7 port: measure nbomb age based on timestamps
makes them last the same amount of time regardless of fps
2023-11-26 21:15:47 +01:00
fgsfds 2d3e3d1aaf port: add option to disable death music in MP 2023-11-26 19:10:19 +01:00
fgsfds 600dae58e2 port: allow using N64 control schemes
change from Ext to another control scheme to activate

note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds 5a68daf18c Merge pull request #243 from Bobbar/unlock_everything_gamesave
Option to unlock everything.
2023-11-24 22:31:40 +01:00
fgsfds e43d29f357 port: add hold crouch 2023-11-24 22:30:52 +01:00
Bobby Lovell 27e36ca24e Add prototype. 2023-11-17 09:23:00 -05:00