Ryan Dwyer
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9c8b85d6e0
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Split game_10ccd0.c into gamefile.c
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2020-03-22 21:04:53 +10:00 |
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Ryan Dwyer
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640c20964f
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Improve pointers to .data
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2020-03-21 09:55:41 +10:00 |
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Ryan Dwyer
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7e4b06572c
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Decompile currentPlayerRecordDistanceMoved
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2020-03-15 09:30:39 +10:00 |
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Ryan Dwyer
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1ff5defcb7
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Fix location of g_MenuStack
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2020-03-11 17:02:52 +10:00 |
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Ryan Dwyer
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457f94cec1
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Rename a bunch of game files
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2020-03-09 19:05:27 +10:00 |
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Ryan Dwyer
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cce82ea5e8
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Identify more libultra functions
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2020-03-09 18:33:08 +10:00 |
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Ryan Dwyer
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5beeffd35b
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Split game_148b80 into game_149c90
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2020-03-08 14:40:15 +10:00 |
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Ryan Dwyer
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aa3590bbcd
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Update includes
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2020-03-08 00:29:16 +10:00 |
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Ryan Dwyer
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0d69f6d4a1
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Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places
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2020-03-07 12:49:23 +10:00 |
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Ryan Dwyer
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4bdc416240
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Replace hardcoded addresses with pointers where they can be resolved directly
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2020-03-06 22:43:35 +10:00 |
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Ryan Dwyer
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8a49f07cae
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Split game_0c79f0.c into bondgrab.c
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2020-03-01 11:27:29 +10:00 |
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Ryan Dwyer
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c8a15ec347
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Decompile getPlayerByOrderNum
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2020-02-29 21:33:36 +10:00 |
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Ryan Dwyer
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65ffb1af1e
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Decompile randomisePlayerOrder
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2020-02-29 21:25:05 +10:00 |
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Ryan Dwyer
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474a3630cd
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Decompile playersUnrefAll
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2020-02-29 15:52:09 +10:00 |
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Ryan Dwyer
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83b73bf4a6
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Decompile playersAllocate
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2020-02-29 15:43:33 +10:00 |
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Ryan Dwyer
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ba578d29a3
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Identify a ton of libultra functions
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2020-02-28 20:25:13 +10:00 |
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Ryan Dwyer
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14490f181b
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Rename library segment to lib
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2020-02-28 17:13:16 +10:00 |
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