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Ports/perfect_dark
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mirror of https://github.com/perfect-dark-pc-port/perfect_dark.git synced 2026-10-24 00:02:43 +02:00
Code Issues Packages Projects Releases Wiki Activity
4,107 Commits 4 Branches 2 Tags
9d4f2ffd2a37d62f577436527eda14e422e79466
Commit Graph
12 Commits
Author SHA1 Message Date
Ryan Dwyer 9d4f2ffd2a Rename entry.c to boot.c, controller.c to joy.c, core.c to lv.c, texture.c to texdecompress.c, room.c to bg.c, lib_0e9d0.c to snd.c and associated functions 2021-03-24 20:03:37 +10:00
Ryan Dwyer 4b7473d768 ntsc-beta: Get game functions in their correct places 2021-03-23 17:15:05 +10:00
Ryan Dwyer 722693becb Trim trailing nops from functions and discover a few more file splits 2021-03-16 19:02:49 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer 7b96f14c14 pal-final: Get lib segment fully matching 2021-03-11 22:00:16 +10:00
Ryan Dwyer fc4d1cc39c Implement enums for lang references 2021-03-10 17:24:51 +10:00
Ryan Dwyer 045072f179 Distribute the game segment's .bss into their appropriate files 2021-02-19 17:43:10 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer eeddf16ad9 Rename lib_0d0a0.c to dma.c 2021-02-13 12:00:44 +10:00
Ryan Dwyer db073c46a9 Decompile dmaStart 2021-02-13 10:49:24 +10:00
Ryan Dwyer b71b3570a8 Rename dozens of game files and functions 2021-02-02 21:04:11 +10:00
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