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Ports/perfect_dark
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mirror of https://github.com/perfect-dark-pc-port/perfect_dark.git synced 2026-10-24 16:22:41 +02:00
Code Issues Packages Projects Releases Wiki Activity
4,206 Commits 4 Branches 2 Tags
a43a854d838d6476fbc0ed024f87df6225d81783
Commit Graph
13 Commits
Author SHA1 Message Date
Ryan Dwyer 722693becb Trim trailing nops from functions and discover a few more file splits 2021-03-16 19:02:49 +10:00
Ryan Dwyer bb58648d65 Distribute remaining .data into lib 2021-03-16 16:38:38 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer 504c4d1294 Identify some libultra variables 2020-10-04 17:42:40 +10:00
Ryan Dwyer 64d382372e Rename many libultra files 2020-10-04 15:18:15 +10:00
Ryan Dwyer 75afe8f618 Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop 2020-06-23 21:21:59 +10:00
Ryan Dwyer a61078b1cb Decompile mpCalculatePlayerTitle 2020-03-27 22:21:55 +10:00
Ryan Dwyer e294a633ec Replace remaining jals to hardcoded addresses 2020-03-03 17:18:22 +10:00
Ryan Dwyer c03d9c6c64 Decompile currentPlayerBikeInit 2020-03-02 23:35:15 +10:00
Ryan Dwyer 8a49f07cae Split game_0c79f0.c into bondgrab.c 2020-03-01 11:27:29 +10:00
Ryan Dwyer ba578d29a3 Identify a ton of libultra functions 2020-02-28 20:25:13 +10:00
Ryan Dwyer 14490f181b Rename library segment to lib 2020-02-28 17:13:16 +10:00
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