Commit Graph
37 Commits
Author SHA1 Message Date
Ryan Dwyer ae01166fd6 Rename many music related symbols 2020-08-29 00:41:53 +10:00
Ryan Dwyer e050353016 Split fonts segment into one per font and and replace some segment pointers with linker variables 2020-08-26 17:24:06 +10:00
Ryan Dwyer 60f26e68b1 Decompile audioSetBgMusicForMenu 2020-08-20 18:51:37 +10:00
Ryan Dwyer 595273b5e9 Decompile titleSetNextStage 2020-07-27 22:25:37 +10:00
Ryan Dwyer 9980d04925 Attempt to decompile endscreenPrepare 2020-07-12 00:40:57 +10:00
Ryan Dwyer ffba9b1b8d Rename game_10ccd0.c to endscreen.c 2020-07-09 23:41:14 +10:00
Ryan Dwyer 05b4e1e01e Decompile soloPushAntiModeEndscreen 2020-07-09 23:38:22 +10:00
Ryan Dwyer 75afe8f618 Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop 2020-06-23 21:21:59 +10:00
Ryan Dwyer f504a969d5 Decompile viSetFovAspectAndSize 2020-06-15 19:59:40 +10:00
Ryan Dwyer a2860cae1e Decompile viSetViewPosition 2020-06-15 19:47:36 +10:00
Ryan Dwyer c5adc4cd62 Rename game_016100.c to title.c 2020-06-02 19:52:12 +10:00
Ryan Dwyer d2109cb9eb Rename heaps of title related symbols and discover AI commands for changing the title mode 2020-05-30 21:21:43 +10:00
Ryan Dwyer 048235671a Decompile loadTextureList 2020-04-05 17:46:36 +10:00
Ryan Dwyer 0144c86394 Decompile stageLoadCommonLang 2020-04-05 16:25:37 +10:00
Ryan Dwyer fd0a8d2703 Rename game_16ce10.c to timing.c 2020-04-03 21:38:13 +10:00
Ryan Dwyer a61078b1cb Decompile mpCalculatePlayerTitle 2020-03-27 22:21:55 +10:00
Ryan Dwyer de5a4402d9 Decompile func0000db30 2020-03-26 18:18:19 +10:00
Ryan Dwyer c59186f4d5 Decompile mainLoop 2020-03-23 22:08:41 +10:00
Ryan Dwyer 9aeba51b3e Split game_11ecf0.c into game_11ecf0.c and rename former to debug.c 2020-03-23 21:10:35 +10:00
Ryan Dwyer 91245f09b3 Decompile 76 stubbed debug functions 2020-03-23 21:00:01 +10:00
Ryan Dwyer 9c8b85d6e0 Split game_10ccd0.c into gamefile.c 2020-03-22 21:04:53 +10:00
Ryan Dwyer 640c20964f Improve pointers to .data 2020-03-21 09:55:41 +10:00
Ryan Dwyer 7e4b06572c Decompile currentPlayerRecordDistanceMoved 2020-03-15 09:30:39 +10:00
Ryan Dwyer 1ff5defcb7 Fix location of g_MenuStack 2020-03-11 17:02:52 +10:00
Ryan Dwyer 457f94cec1 Rename a bunch of game files 2020-03-09 19:05:27 +10:00
Ryan Dwyer cce82ea5e8 Identify more libultra functions 2020-03-09 18:33:08 +10:00
Ryan Dwyer 5beeffd35b Split game_148b80 into game_149c90 2020-03-08 14:40:15 +10:00
Ryan Dwyer aa3590bbcd Update includes 2020-03-08 00:29:16 +10:00
Ryan Dwyer 0d69f6d4a1 Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places 2020-03-07 12:49:23 +10:00
Ryan Dwyer 4bdc416240 Replace hardcoded addresses with pointers where they can be resolved directly 2020-03-06 22:43:35 +10:00
Ryan Dwyer 8a49f07cae Split game_0c79f0.c into bondgrab.c 2020-03-01 11:27:29 +10:00
Ryan Dwyer c8a15ec347 Decompile getPlayerByOrderNum 2020-02-29 21:33:36 +10:00
Ryan Dwyer 65ffb1af1e Decompile randomisePlayerOrder 2020-02-29 21:25:05 +10:00
Ryan Dwyer 474a3630cd Decompile playersUnrefAll 2020-02-29 15:52:09 +10:00
Ryan Dwyer 83b73bf4a6 Decompile playersAllocate 2020-02-29 15:43:33 +10:00
Ryan Dwyer ba578d29a3 Identify a ton of libultra functions 2020-02-28 20:25:13 +10:00
Ryan Dwyer 14490f181b Rename library segment to lib 2020-02-28 17:13:16 +10:00