Ryan Dwyer
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ae01166fd6
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Rename many music related symbols
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2020-08-29 00:41:53 +10:00 |
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Ryan Dwyer
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e050353016
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Split fonts segment into one per font and and replace some segment pointers with linker variables
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2020-08-26 17:24:06 +10:00 |
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Ryan Dwyer
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60f26e68b1
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Decompile audioSetBgMusicForMenu
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2020-08-20 18:51:37 +10:00 |
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Ryan Dwyer
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595273b5e9
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Decompile titleSetNextStage
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2020-07-27 22:25:37 +10:00 |
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Ryan Dwyer
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9980d04925
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Attempt to decompile endscreenPrepare
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2020-07-12 00:40:57 +10:00 |
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Ryan Dwyer
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ffba9b1b8d
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Rename game_10ccd0.c to endscreen.c
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2020-07-09 23:41:14 +10:00 |
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Ryan Dwyer
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05b4e1e01e
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Decompile soloPushAntiModeEndscreen
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2020-07-09 23:38:22 +10:00 |
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Ryan Dwyer
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75afe8f618
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Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop
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2020-06-23 21:21:59 +10:00 |
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Ryan Dwyer
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f504a969d5
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Decompile viSetFovAspectAndSize
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2020-06-15 19:59:40 +10:00 |
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Ryan Dwyer
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a2860cae1e
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Decompile viSetViewPosition
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2020-06-15 19:47:36 +10:00 |
|
Ryan Dwyer
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c5adc4cd62
|
Rename game_016100.c to title.c
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2020-06-02 19:52:12 +10:00 |
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Ryan Dwyer
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d2109cb9eb
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Rename heaps of title related symbols and discover AI commands for changing the title mode
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2020-05-30 21:21:43 +10:00 |
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Ryan Dwyer
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048235671a
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Decompile loadTextureList
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2020-04-05 17:46:36 +10:00 |
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Ryan Dwyer
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0144c86394
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Decompile stageLoadCommonLang
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2020-04-05 16:25:37 +10:00 |
|
Ryan Dwyer
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fd0a8d2703
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Rename game_16ce10.c to timing.c
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2020-04-03 21:38:13 +10:00 |
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Ryan Dwyer
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a61078b1cb
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Decompile mpCalculatePlayerTitle
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2020-03-27 22:21:55 +10:00 |
|
Ryan Dwyer
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de5a4402d9
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Decompile func0000db30
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2020-03-26 18:18:19 +10:00 |
|
Ryan Dwyer
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c59186f4d5
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Decompile mainLoop
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2020-03-23 22:08:41 +10:00 |
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Ryan Dwyer
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9aeba51b3e
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Split game_11ecf0.c into game_11ecf0.c and rename former to debug.c
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2020-03-23 21:10:35 +10:00 |
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Ryan Dwyer
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91245f09b3
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Decompile 76 stubbed debug functions
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2020-03-23 21:00:01 +10:00 |
|
Ryan Dwyer
|
9c8b85d6e0
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Split game_10ccd0.c into gamefile.c
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2020-03-22 21:04:53 +10:00 |
|
Ryan Dwyer
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640c20964f
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Improve pointers to .data
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2020-03-21 09:55:41 +10:00 |
|
Ryan Dwyer
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7e4b06572c
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Decompile currentPlayerRecordDistanceMoved
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2020-03-15 09:30:39 +10:00 |
|
Ryan Dwyer
|
1ff5defcb7
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Fix location of g_MenuStack
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2020-03-11 17:02:52 +10:00 |
|
Ryan Dwyer
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457f94cec1
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Rename a bunch of game files
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2020-03-09 19:05:27 +10:00 |
|
Ryan Dwyer
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cce82ea5e8
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Identify more libultra functions
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2020-03-09 18:33:08 +10:00 |
|
Ryan Dwyer
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5beeffd35b
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Split game_148b80 into game_149c90
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2020-03-08 14:40:15 +10:00 |
|
Ryan Dwyer
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aa3590bbcd
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Update includes
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2020-03-08 00:29:16 +10:00 |
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Ryan Dwyer
|
0d69f6d4a1
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Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places
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2020-03-07 12:49:23 +10:00 |
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Ryan Dwyer
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4bdc416240
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Replace hardcoded addresses with pointers where they can be resolved directly
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2020-03-06 22:43:35 +10:00 |
|
Ryan Dwyer
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8a49f07cae
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Split game_0c79f0.c into bondgrab.c
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2020-03-01 11:27:29 +10:00 |
|
Ryan Dwyer
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c8a15ec347
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Decompile getPlayerByOrderNum
|
2020-02-29 21:33:36 +10:00 |
|
Ryan Dwyer
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65ffb1af1e
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Decompile randomisePlayerOrder
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2020-02-29 21:25:05 +10:00 |
|
Ryan Dwyer
|
474a3630cd
|
Decompile playersUnrefAll
|
2020-02-29 15:52:09 +10:00 |
|
Ryan Dwyer
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83b73bf4a6
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Decompile playersAllocate
|
2020-02-29 15:43:33 +10:00 |
|
Ryan Dwyer
|
ba578d29a3
|
Identify a ton of libultra functions
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2020-02-28 20:25:13 +10:00 |
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Ryan Dwyer
|
14490f181b
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Rename library segment to lib
|
2020-02-28 17:13:16 +10:00 |
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