Commit Graph
138 Commits
Author SHA1 Message Date
fgsfds 5425c21c83 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-11-23 20:40:38 +01:00
fgsfds b2338179d6 port: don't uncrouch in spaces where we don't fit when using extended controls 2024-11-23 12:14:03 +01:00
fgsfds 7721297dc8 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-11-17 11:09:06 +01:00
fgsfds 06dcbcc1b1 port: rename random to rngRandom to avoid conflicts with libc 2024-11-17 11:03:57 +01:00
GreaseMonkey 92d3a9f564 Add macros for counter-op player determination; Handle some missing checks 2024-02-09 13:44:04 +13:00
GreaseMonkey a0db91a0c9 Preliminary 4-player counter-op mode
Here's some things that will be needed off the top of my head:

- Handling the half-screen-width case for the pause menus
- Changing the player select menu to select the not-counter-op player instead, then extending that to 4 players
- Thorough testing of each level for any weird counter-op-specific features
2024-02-09 08:40:02 +13:00
fgsfds aae0f70dd3 port: net: sync some projectiles, doors, parts of bgun, etc 2023-12-23 22:09:37 +01:00
fgsfds 6fc99e4c23 port: net: basic networking with barely working position sync 2023-12-17 12:54:48 +01:00
fgsfds 015817f204 port: add extended options menu
as well as support for string literals in the menu system
2023-10-28 05:33:09 +02:00
Catherine Reprobate 80d787caf9 Support for two-sticks, one controller
port: implements analog movement for pc controllers

port: Implement menu movement with the C stick

port: Implement analog leaning

port: Implement 1.2 + 1 analog zooming

port: pd input lib now handles 32 buttons

port: modern crouch implementation

port: implement analog slayer airbraking

port: xbla farsight strafing

Map crouch buttons

- map cycle crouch to L3
- sensible 1964-style crouch bindings
2023-10-17 18:28:18 -07:00
fgsfds b7f77498b3 port: disable height-based sensitivity multipliers 2023-08-19 14:17:53 +02:00
Ryan Dwyer f1e1e6b204 Set names for headanim symbols 2023-08-05 18:16:16 +10:00
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer 1df5e4dc51 Document propsnd functions 2023-06-03 11:17:22 +10:00
Ryan Dwyer 2c1c13e666 Give better names to timing variables 2022-10-13 19:43:47 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 4b7e93de8a Rename a heap of collision detection functions 2022-10-06 19:39:18 +10:00
Ryan Dwyer fef5f17563 Decompile projectileTick 2022-07-20 21:20:17 +10:00
Ryan Dwyer ffae7d36fb Discover geo types and rename tiles to geo 2022-07-17 11:45:27 +10:00
Ryan Dwyer b5fd42aed2 Rename chrwidth to radius 2022-07-17 10:27:25 +10:00
Ryan Dwyer d31e13909b Decompile bgFindEnteredRooms 2022-07-11 00:17:36 +10:00
Ryan Dwyer b34c2e3620 Decompile propsnd0f0939f8 2022-06-13 19:32:48 +10:00
Ryan Dwyer 0290561f9e ntsc-beta: Decompile bwalkCalculateNewPosition 2022-05-29 16:51:43 +10:00
Ryan Dwyer b75b3f595b ntsc-beta: Decompile bwalkUpdateVertical 2022-05-29 16:48:39 +10:00
Ryan Dwyer 882ee09bb0 Decompile bwalk0f0c69b8 2022-05-29 15:38:01 +10:00
Ryan Dwyer ad8e63bef8 Decompile bwalkCalculateNewPositionWithPush 2022-05-29 11:00:07 +10:00
Ryan Dwyer 03147a32d4 ntsc-beta: Decompile bwalkInit 2022-05-29 00:57:05 +10:00
Ryan Dwyer 81330597e8 Decompile bgrab0f0ce924 2022-05-28 21:28:36 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer b6ef09ca20 jpn-final: Get game segment matching excluding pointers 2022-03-16 17:50:25 +10:00
Ryan Dwyer 9f46789551 pal-beta: Replace jal addresses with symbols 2022-03-12 16:06:12 +10:00
Ryan Dwyer 8a1dd76fa4 pal-beta: Get ROM fully matching 2022-03-12 15:47:01 +10:00
Ryan Dwyer f5eb967ee2 pal-beta: Get game segment matching excluding pointers 2022-03-11 21:58:39 +10:00
Ryan Dwyer f9fbf288f8 Rename PALDOWN macro to TICKS 2022-03-10 21:22:05 +10:00
Ryan Dwyer 729e951336 Rename game_127910.c to playermgr.c 2022-02-13 21:59:43 +10:00
Ryan Dwyer 3185939789 Attempt to decompile menuitemObjectivesRenderOne 2022-02-13 16:09:19 +10:00
Ryan Dwyer 583796e7aa Rename game_0b69d0.c to player.c 2022-02-09 20:23:06 +10:00
Ryan Dwyer 653069fe07 Replace literal numbers with MAX_BOTS and MAX_MPCHRS constants where appropriate 2022-01-14 07:57:44 +10:00
Ryan Dwyer 50b60dc92a Rename bot files and functions 2021-12-26 15:12:58 +10:00
Ryan Dwyer 1affcb2780 Rename chr functions 2021-12-14 20:02:53 +10:00
Ryan Dwyer 9ca1966b47 Rename some chr flags 2021-11-29 23:10:27 +10:00
Ryan Dwyer 5dc0ecfd9a Decompile debugProcessInput 2021-10-27 22:10:03 +10:00
Ryan Dwyer 5d40470f89 ntsc-beta: Get ROM fully matching 2021-10-26 17:15:43 +10:00
Ryan Dwyer 1c1278a8c3 ntsc-beta: Get data segment matching excluding pointers 2021-10-24 17:46:34 +10:00
Ryan Dwyer d82a6ba619 Rename a bunch of lib files and functions
* lib_070d0.c to vm.c
* lib_09a80.c to vi.c
* lib_0bfb0.c to fault.c
* lib_0c000.c to crash.c
* lib_11420.c to music.c
* lib_13710.c to pimgr.c
* lib_184d0.c to ailist.c and path.c
* lib_233c0.c to anim.c
* lib_24e40.c to collision.c
* lib_2fa00.c to rmon.c
* lib_34030.c to speaker.c
* lib_37b00.c to mp3.c
2021-10-11 22:46:29 +10:00
Ryan Dwyer bba63fe1fd Rename lib_159b0.c to mtxasm.s and lib_16110.c to mtx.c 2021-10-11 21:46:17 +10:00
Ryan Dwyer 5e1a43bc18 Attempt to decompile bwalk0f0c69b8 2021-09-05 21:13:42 +10:00
Ryan Dwyer 7d44ea11e1 Rename game_097ba0.c to bondgun.c, and related functions 2021-06-13 17:19:11 +10:00
Ryan Dwyer d6b4e4b23f Decompile roomGetProps and rename functions/symbols relating to room registration 2021-06-02 23:37:57 +10:00