fgsfds
|
7721297dc8
|
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
|
2024-11-17 11:09:06 +01:00 |
|
fgsfds
|
06dcbcc1b1
|
port: rename random to rngRandom to avoid conflicts with libc
|
2024-11-17 11:03:57 +01:00 |
|
fgsfds
|
4d96fab71f
|
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
|
2024-11-12 14:46:26 +01:00 |
|
Raf
|
b0e6e8f24f
|
portx64: lots more u32 -> uintptr_t
|
2024-07-11 19:43:01 +08:00 |
|
GreaseMonkey
|
92d3a9f564
|
Add macros for counter-op player determination; Handle some missing checks
|
2024-02-09 13:44:04 +13:00 |
|
fgsfds
|
aae0f70dd3
|
port: net: sync some projectiles, doors, parts of bgun, etc
|
2023-12-23 22:09:37 +01:00 |
|
fgsfds
|
79f8a35c33
|
port: implement fisheye
|
2023-10-16 22:38:44 +02:00 |
|
fgsfds
|
0e5b4bde62
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-28 15:55:54 +02:00 |
|
Ryan Dwyer
|
0b1aabf345
|
Set names for a heap of shotdata symbols
|
2023-08-27 21:27:53 +10:00 |
|
tmyqlfpir
|
908aa3556e
|
Always interpolate chr animation
Ignores distance check for pc port
|
2023-08-20 17:33:17 +10:00 |
|
fgsfds
|
1d151f2864
|
port: implement some framebuffer effects
cloaking and menu blur
in a likely extremely slow way
|
2023-08-19 00:48:09 +02:00 |
|
fgsfds
|
62f3007d2a
|
port: halfassed solution for segmented addresses; fix some dyntex related stuff
|
2023-08-08 14:30:59 +02:00 |
|
Ryan Dwyer
|
f1e1e6b204
|
Set names for headanim symbols
|
2023-08-05 18:16:16 +10:00 |
|
Ryan Dwyer
|
83e8265d5b
|
Introduce RoomNum typedef
|
2023-06-20 19:14:13 +10:00 |
|
Ryan Dwyer
|
154153b605
|
Discover remaining pad flags
|
2023-06-12 22:16:28 +10:00 |
|
Ryan Dwyer
|
1df5e4dc51
|
Document propsnd functions
|
2023-06-03 11:17:22 +10:00 |
|
Ryan Dwyer
|
953afe9925
|
Name remaining aibot properties
|
2023-05-28 14:07:16 +10:00 |
|
Ryan Dwyer
|
2e386f7a34
|
Use ARRAYCOUNT in many more places
|
2023-05-28 00:48:58 +10:00 |
|
Ryan Dwyer
|
5255f7c346
|
Use Vtx/Col instead of struct gfxvtx, struct colour and u32
|
2023-05-27 13:22:14 +10:00 |
|
Ryan Dwyer
|
d5a21a8459
|
Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4
|
2023-05-27 10:27:15 +10:00 |
|
Ryan Dwyer
|
5cc44be4da
|
Name all env symbols
|
2023-05-24 21:54:47 +10:00 |
|
Ryan Dwyer
|
92075c6fe7
|
Name almost all BG symbols
|
2023-05-23 19:37:20 +10:00 |
|
Ryan Dwyer
|
47add757e0
|
Decompile chr0f0260c4
|
2023-03-27 22:15:42 +10:00 |
|
Ryan Dwyer
|
edebe0b1f0
|
Discover more object 3 flags
|
2023-01-17 21:33:16 +10:00 |
|
Ryan Dwyer
|
93acca065d
|
Discover more object 2 flags
|
2023-01-17 20:14:19 +10:00 |
|
Ryan Dwyer
|
c78ff83fc8
|
Discover more chrflags
|
2023-01-16 19:10:31 +10:00 |
|
Ryan Dwyer
|
47f8b83062
|
Discover more chr hidden flags
|
2023-01-14 19:49:51 +10:00 |
|
Ryan Dwyer
|
7f62d1d74a
|
Introduce -DDEBUG to enable crash screen and debug menu
|
2023-01-12 21:56:54 +10:00 |
|
Ryan Dwyer
|
ba11c5634b
|
Introduce uintptr_t
|
2022-12-07 21:00:03 +10:00 |
|
Ryan Dwyer
|
45524f06b2
|
Rename remapped anim frames to repeat anim frames and improve documentation
|
2022-12-04 13:57:04 +10:00 |
|
Ryan Dwyer
|
0063dcc71c
|
Rename "close" gun function type to "melee"
|
2022-12-02 22:46:40 +10:00 |
|
Ryan Dwyer
|
e59fc870ad
|
Set names for all anim functions
|
2022-11-30 21:00:37 +10:00 |
|
Ryan Dwyer
|
f3461b900c
|
Rename modelfiledata to modeldef
|
2022-11-28 22:59:47 +10:00 |
|
Ryan Dwyer
|
3484a4faed
|
Set names for all model C functions
|
2022-11-28 22:22:41 +10:00 |
|
Ryan Dwyer
|
c77f81ace1
|
Create functionally equivalent C for handwritten mtxF2LBulk
|
2022-11-18 23:29:25 +10:00 |
|
Ryan Dwyer
|
9c7ba4da9d
|
Create functionally equivalent C for handwritten RNG2 functions
|
2022-11-18 22:42:10 +10:00 |
|
Ryan Dwyer
|
2c1c13e666
|
Give better names to timing variables
|
2022-10-13 19:43:47 +10:00 |
|
Ryan Dwyer
|
17583575e4
|
Introduce support for gcc
|
2022-10-12 22:26:19 +10:00 |
|
Ryan Dwyer
|
4b7e93de8a
|
Rename a heap of collision detection functions
|
2022-10-06 19:39:18 +10:00 |
|
Ryan Dwyer
|
bbf52f580b
|
Add support for non-matching ntsc-final builds
|
2022-09-09 17:19:48 +10:00 |
|
Ryan Dwyer
|
3949d4df63
|
Decompile shieldhitCreate
|
2022-08-20 17:30:04 +10:00 |
|
Ryan Dwyer
|
28e82578e4
|
Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
|
2022-08-17 17:33:55 +10:00 |
|
Ryan Dwyer
|
b20aa02961
|
Decompile modelmgrAllocateSlots
|
2022-08-17 17:22:08 +10:00 |
|
Ryan Dwyer
|
c819597646
|
Decompile chraTickBg
|
2022-08-16 17:35:32 +10:00 |
|
Ryan Dwyer
|
8c32465e25
|
Decompile propCalculateShadeColour
|
2022-08-14 19:39:13 +10:00 |
|
Ryan Dwyer
|
500a3483d0
|
Decopmile chrRenderShieldComponent
|
2022-07-30 11:05:20 +10:00 |
|
Ryan Dwyer
|
15bf634a44
|
Attempt to decompile chr0f0260c4
|
2022-07-29 08:18:10 +10:00 |
|
Ryan Dwyer
|
a46afdf7bf
|
Name the sparktype constants
|
2022-07-28 17:55:15 +10:00 |
|
Ryan Dwyer
|
29bc6a8b7f
|
Decompile chrBruise
|
2022-07-28 17:21:31 +10:00 |
|
Ryan Dwyer
|
ee4fa30cd2
|
Decompile model0001bc14
|
2022-07-24 11:51:54 +10:00 |
|