Commit Graph
73 Commits
Author SHA1 Message Date
fgsfds 7721297dc8 Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-11-17 11:09:06 +01:00
fgsfds 06dcbcc1b1 port: rename random to rngRandom to avoid conflicts with libc 2024-11-17 11:03:57 +01:00
fgsfds 4d96fab71f Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net 2024-11-12 14:46:26 +01:00
Raf b0e6e8f24f portx64: lots more u32 -> uintptr_t 2024-07-11 19:43:01 +08:00
GreaseMonkey 92d3a9f564 Add macros for counter-op player determination; Handle some missing checks 2024-02-09 13:44:04 +13:00
fgsfds aae0f70dd3 port: net: sync some projectiles, doors, parts of bgun, etc 2023-12-23 22:09:37 +01:00
fgsfds 79f8a35c33 port: implement fisheye 2023-10-16 22:38:44 +02:00
fgsfds 0e5b4bde62 Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-28 15:55:54 +02:00
Ryan Dwyer 0b1aabf345 Set names for a heap of shotdata symbols 2023-08-27 21:27:53 +10:00
tmyqlfpir 908aa3556e Always interpolate chr animation
Ignores distance check for pc port
2023-08-20 17:33:17 +10:00
fgsfds 1d151f2864 port: implement some framebuffer effects
cloaking and menu blur

in a likely extremely slow way
2023-08-19 00:48:09 +02:00
fgsfds 62f3007d2a port: halfassed solution for segmented addresses; fix some dyntex related stuff 2023-08-08 14:30:59 +02:00
Ryan Dwyer f1e1e6b204 Set names for headanim symbols 2023-08-05 18:16:16 +10:00
Ryan Dwyer 83e8265d5b Introduce RoomNum typedef 2023-06-20 19:14:13 +10:00
Ryan Dwyer 154153b605 Discover remaining pad flags 2023-06-12 22:16:28 +10:00
Ryan Dwyer 1df5e4dc51 Document propsnd functions 2023-06-03 11:17:22 +10:00
Ryan Dwyer 953afe9925 Name remaining aibot properties 2023-05-28 14:07:16 +10:00
Ryan Dwyer 2e386f7a34 Use ARRAYCOUNT in many more places 2023-05-28 00:48:58 +10:00
Ryan Dwyer 5255f7c346 Use Vtx/Col instead of struct gfxvtx, struct colour and u32 2023-05-27 13:22:14 +10:00
Ryan Dwyer d5a21a8459 Replace gDPSetVerticeArray with gSPVertex, rename gDPSetColorArray to gSPColor and rename gDPTri4 to gSPTri4 2023-05-27 10:27:15 +10:00
Ryan Dwyer 5cc44be4da Name all env symbols 2023-05-24 21:54:47 +10:00
Ryan Dwyer 92075c6fe7 Name almost all BG symbols 2023-05-23 19:37:20 +10:00
Ryan Dwyer 47add757e0 Decompile chr0f0260c4 2023-03-27 22:15:42 +10:00
Ryan Dwyer edebe0b1f0 Discover more object 3 flags 2023-01-17 21:33:16 +10:00
Ryan Dwyer 93acca065d Discover more object 2 flags 2023-01-17 20:14:19 +10:00
Ryan Dwyer c78ff83fc8 Discover more chrflags 2023-01-16 19:10:31 +10:00
Ryan Dwyer 47f8b83062 Discover more chr hidden flags 2023-01-14 19:49:51 +10:00
Ryan Dwyer 7f62d1d74a Introduce -DDEBUG to enable crash screen and debug menu 2023-01-12 21:56:54 +10:00
Ryan Dwyer ba11c5634b Introduce uintptr_t 2022-12-07 21:00:03 +10:00
Ryan Dwyer 45524f06b2 Rename remapped anim frames to repeat anim frames and improve documentation 2022-12-04 13:57:04 +10:00
Ryan Dwyer 0063dcc71c Rename "close" gun function type to "melee" 2022-12-02 22:46:40 +10:00
Ryan Dwyer e59fc870ad Set names for all anim functions 2022-11-30 21:00:37 +10:00
Ryan Dwyer f3461b900c Rename modelfiledata to modeldef 2022-11-28 22:59:47 +10:00
Ryan Dwyer 3484a4faed Set names for all model C functions 2022-11-28 22:22:41 +10:00
Ryan Dwyer c77f81ace1 Create functionally equivalent C for handwritten mtxF2LBulk 2022-11-18 23:29:25 +10:00
Ryan Dwyer 9c7ba4da9d Create functionally equivalent C for handwritten RNG2 functions 2022-11-18 22:42:10 +10:00
Ryan Dwyer 2c1c13e666 Give better names to timing variables 2022-10-13 19:43:47 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 4b7e93de8a Rename a heap of collision detection functions 2022-10-06 19:39:18 +10:00
Ryan Dwyer bbf52f580b Add support for non-matching ntsc-final builds 2022-09-09 17:19:48 +10:00
Ryan Dwyer 3949d4df63 Decompile shieldhitCreate 2022-08-20 17:30:04 +10:00
Ryan Dwyer 28e82578e4 Rename and split some files
* Rename game_0b28d0.c to modelmgr.c
* Split playerreset.c to modelmgrreset.c
* Split chr.c to proptick.c
2022-08-17 17:33:55 +10:00
Ryan Dwyer b20aa02961 Decompile modelmgrAllocateSlots 2022-08-17 17:22:08 +10:00
Ryan Dwyer c819597646 Decompile chraTickBg 2022-08-16 17:35:32 +10:00
Ryan Dwyer 8c32465e25 Decompile propCalculateShadeColour 2022-08-14 19:39:13 +10:00
Ryan Dwyer 500a3483d0 Decopmile chrRenderShieldComponent 2022-07-30 11:05:20 +10:00
Ryan Dwyer 15bf634a44 Attempt to decompile chr0f0260c4 2022-07-29 08:18:10 +10:00
Ryan Dwyer a46afdf7bf Name the sparktype constants 2022-07-28 17:55:15 +10:00
Ryan Dwyer 29bc6a8b7f Decompile chrBruise 2022-07-28 17:21:31 +10:00
Ryan Dwyer ee4fa30cd2 Decompile model0001bc14 2022-07-24 11:51:54 +10:00