fgsfds
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e85fdb3b9b
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port: exclude threepoint-related shader code when it's not enabled
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2024-08-05 11:41:45 +02:00 |
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fgsfds
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e3e72617a1
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Merge pull request #483 from MaikelChan/three_point
Improvements to three point filtering
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2024-08-05 10:38:15 +02:00 |
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MaikelChan
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6fa78556f4
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Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time.
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2024-08-05 04:15:30 +02:00 |
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MaikelChan
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0ea8872471
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Perform a depth only clear right before rendering the gun.
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2024-08-04 13:14:03 +02:00 |
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MaikelChan
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b9f6961931
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Depth compare improvements based on GlideN64.
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2024-08-04 05:28:10 +02:00 |
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fgsfds
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dbebe7e626
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port: fix new fb effects when MSAA is on
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2023-10-16 23:06:00 +02:00 |
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fgsfds
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79f8a35c33
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port: implement fisheye
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2023-10-16 22:38:44 +02:00 |
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fgsfds
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c3f572f016
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port: recreate infiltration camera effects
using newly added modulation blending and noise
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2023-09-17 23:34:02 +02:00 |
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fgsfds
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2f54ceb96e
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port: add texture filter setting
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2023-08-19 13:56:15 +02:00 |
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fgsfds
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1d151f2864
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port: implement some framebuffer effects
cloaking and menu blur
in a likely extremely slow way
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2023-08-19 00:48:09 +02:00 |
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fgsfds
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0e931b0be0
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port: add gSPPerspNormalize support
this fixes the viewmodel
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2023-08-05 01:12:47 +02:00 |
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fgsfds
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9508b136ff
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port: replace old fast3d with libultraship-fast3d
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2023-08-01 23:37:49 +02:00 |
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fgsfds
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f91401cb95
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port: make the legal screen render correctly
also, total errno death in the same commit because I am dumb
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2023-07-30 21:24:39 +02:00 |
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