Ryan Dwyer
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d6cccc48ae
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Decompile weaponHasAmmoFlag and discover AMMOFLAG constants
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2021-09-09 22:51:40 +10:00 |
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Ryan Dwyer
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1e858b683f
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Replace animnum literals with constants
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2021-06-15 22:53:34 +10:00 |
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Ryan Dwyer
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c58d3c43a0
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ntsc-beta: Get setup files matching
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2021-06-13 16:38:23 +10:00 |
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Ryan Dwyer
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f21dd45b8f
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Generate modelpart constants based on actual data
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2021-05-19 17:17:39 +10:00 |
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Ryan Dwyer
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b75e5d9242
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Decompile chrDamage
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2021-04-24 11:23:05 +10:00 |
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Ryan Dwyer
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9bda9a992c
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Decompile func0f097f28
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2021-04-16 22:27:32 +10:00 |
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Ryan Dwyer
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b77e3167ba
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Attempt to decompile handTickIncReload
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2021-04-12 18:54:49 +10:00 |
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Ryan Dwyer
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e648b050b7
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Decompile func0f09aba4
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2021-04-08 21:41:25 +10:00 |
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Ryan Dwyer
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d2d7b66f60
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Decompile func0f09a3f8
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2021-04-08 08:10:56 +10:00 |
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Ryan Dwyer
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1de2cc728e
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Flesh out weapon flag constants
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2021-04-06 19:45:51 +10:00 |
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Ryan Dwyer
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f6a9b44dae
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Introduce base weaponfunc_shoot struct and make single/auto/projectile extend it
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2021-04-06 00:28:33 +10:00 |
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Ryan Dwyer
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04ec4d57a0
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Decompile handCalculateShotSpread
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2021-04-05 23:58:08 +10:00 |
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Ryan Dwyer
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79960cf639
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Decompile func0f09b260
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2021-04-04 20:03:18 +10:00 |
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Ryan Dwyer
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966a1fb378
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pal-final: Get .data segment matching excluding pointers
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2021-03-11 08:31:32 +10:00 |
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Ryan Dwyer
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fc4d1cc39c
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Implement enums for lang references
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2021-03-10 17:24:51 +10:00 |
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Ryan Dwyer
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b19fd26f5e
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Decompile func0f09a310
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2021-03-05 22:05:34 +10:00 |
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Ryan Dwyer
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0def2c5a4d
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Combine data headers into a single one and remove unnecessary declarations
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2021-02-17 22:04:46 +10:00 |
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Ryan Dwyer
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b71b3570a8
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Rename dozens of game files and functions
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2021-02-02 21:04:11 +10:00 |
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Ryan Dwyer
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18050757c3
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Decompile handGetDamage
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2021-01-23 17:21:53 +10:00 |
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Ryan Dwyer
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7f70bf9d89
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Decompile handInflictCloseRangeDamage
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2021-01-08 22:41:31 +10:00 |
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Ryan Dwyer
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f9a24932ed
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Decompile handTickAttack
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2021-01-08 14:52:47 +10:00 |
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Ryan Dwyer
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ae3cf01dd2
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Rename inventory files and functions
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2021-01-02 19:11:36 +10:00 |
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