Ryan Dwyer
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5fe352f037
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Decompile objTick
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2020-06-09 00:18:44 +10:00 |
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Ryan Dwyer
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d5aaeaf5d8
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Attempt to decompile doorTick
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2020-06-06 17:45:28 +10:00 |
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Ryan Dwyer
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7a3808dde1
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Decompile titleRenderRarePresents
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2020-06-02 08:28:59 +10:00 |
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Ryan Dwyer
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1ba94cabc2
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Decompile func0f090520 and rename if_alarm_inactive back to cmd003b because the name was wrong
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2020-05-29 20:17:29 +10:00 |
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Ryan Dwyer
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dfebc1bc05
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Decompile alarmTick and discover audio handles
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2020-05-24 00:43:04 +10:00 |
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Ryan Dwyer
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de70513536
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Introduce CIQUIP constants, improve command 01a2 and move some data into function files
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2020-05-21 17:42:09 +10:00 |
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Ryan Dwyer
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f6867e37df
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Add comments where sound IDs are used and improve documentation for say_quip AI command
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2020-05-20 22:49:08 +10:00 |
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Ryan Dwyer
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e7d3399ade
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Decompile aiDamagePlayer
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2020-05-11 20:20:04 +10:00 |
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Ryan Dwyer
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10ebc87cbe
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Decompile playersSetPassiveMode
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2020-04-08 18:10:27 +10:00 |
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Ryan Dwyer
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ae3df2ae0a
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Decompile propobjGetCiTagId
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2020-03-29 20:32:20 +10:00 |
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Ryan Dwyer
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9235f27286
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Decompile propobjInteract
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2020-03-29 10:56:49 +10:00 |
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Ryan Dwyer
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fadd2e9606
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Rename hudmsg functions
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2020-03-17 17:36:09 +10:00 |
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Ryan Dwyer
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45efb92286
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Introduce L constants for lang
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2020-03-10 17:22:43 +10:00 |
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Ryan Dwyer
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c818eaaf83
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Decompile weaponGetPickupAmmoQty
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2020-03-07 21:26:25 +10:00 |
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Ryan Dwyer
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c4818bec7c
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Decompile chrTickSkJump
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2020-02-23 20:55:29 +10:00 |
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Ryan Dwyer
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9821b05dfd
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Decompile chrTickDruggedDrop
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2020-02-21 22:11:22 +10:00 |
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