Commit Graph
148 Commits
Author SHA1 Message Date
Richard M db1d00a9b0 port: add "Skedar Leader" track
Add the "Skedar Leader" track to the Combat Simulator Soundtrack selection menu as "Skedar Warrior" as we do not currently have the ability to use the official track name
2023-12-17 11:50:16 -07:00
fgsfds 600dae58e2 port: allow using N64 control schemes
change from Ext to another control scheme to activate

note that this will require rebinding keys, as the default config is for the Ext scheme
2023-11-26 18:07:35 +01:00
fgsfds e43d29f357 port: add hold crouch 2023-11-24 22:30:52 +01:00
fgsfds d75adeb0c8 port: per-player settings
NOTE: this will reset big parts of your config
2023-11-04 02:08:45 +01:00
Jonaeru 9d2957c419 Add the combat knife in jpn-final, fix conditions 2023-09-24 22:07:53 +09:00
Jonaeru e606a58515 Add the combat knife in jpn-final, fix #if 2023-09-24 21:58:08 +09:00
Jonaeru 99337e8157 Add the combat knife in jpn-final 2023-09-24 01:30:11 +09:00
fgsfds 8553c788ab port: disable reverse pitch and lookahead by default 2023-09-15 21:08:04 +02:00
fgsfds f8ef6939b0 port: roll back to old variant of #76 2023-09-08 22:28:19 +02:00
tmyqlfpir 7e8c57ee4d Fix random five scenario using classic weapons for last slot 2023-09-08 20:25:30 +10:00
tmyqlfpir d03617d682 Add classic weapons to multiplayer 2023-08-26 11:09:58 +10:00
babbygremlin 93a38649f3 Fix default control scheme for combat sim
the default control scheme for new profiles in combat simulations was being set to 1.1 instead of 1.2 this just changes the number, its very tiny
2023-08-14 00:30:30 -07:00
Ryan Dwyer 2e386f7a34 Use ARRAYCOUNT in many more places 2023-05-28 00:48:58 +10:00
Ryan Dwyer a2ad0014e3 Improve naming relating to mpweapon struct 2022-12-07 22:18:23 +10:00
Ryan Dwyer f3461b900c Rename modelfiledata to modeldef 2022-11-28 22:59:47 +10:00
Ryan Dwyer 1a603cf3c0 ntsc-beta: Decompile mpCalculateAwards 2022-11-20 17:37:46 +10:00
Ryan Dwyer af6c2a6a6a ntsc-beta: Decompile mpCalculatePlayerTitle 2022-11-20 16:45:27 +10:00
Ryan Dwyer 17583575e4 Introduce support for gcc 2022-10-12 22:26:19 +10:00
Ryan Dwyer 15c067fe36 Decompile gasRender 2022-09-16 20:52:10 +10:00
Ryan Dwyer c6bafcdd1a Decompile mpChooseTrack 2022-08-20 20:08:41 +10:00
Ryan Dwyer e82da009d2 Rename most text functions 2022-07-06 19:22:01 +10:00
Ryan Dwyer cc1d6dddeb jpn-final: Decompile mpRenderModalText 2022-06-27 23:29:29 +10:00
Ryan Dwyer ae5cd4c340 jpn-final: Decompile mp0f18dec4 2022-06-07 19:44:23 +10:00
Ryan Dwyer 70375816f1 Rename most remaining game files 2022-03-23 21:22:06 +10:00
Ryan Dwyer e97273fb37 Rename many lifecycle functions to use consistent names and rename many files 2022-03-20 13:27:27 +10:00
Ryan Dwyer 022eb49a56 jpn-final: Replace jal addresses with symbols 2022-03-17 17:17:34 +10:00
Ryan Dwyer 6d64ed3510 jpn-final: Get ROM fully matching 2022-03-17 17:16:02 +10:00
Ryan Dwyer 083ce19f74 jpn-final: Get data segment matching excluding pointers 2022-03-16 22:18:09 +10:00
Ryan Dwyer b6ef09ca20 jpn-final: Get game segment matching excluding pointers 2022-03-16 17:50:25 +10:00
Ryan Dwyer 9f46789551 pal-beta: Replace jal addresses with symbols 2022-03-12 16:06:12 +10:00
Ryan Dwyer f5eb967ee2 pal-beta: Get game segment matching excluding pointers 2022-03-11 21:58:39 +10:00
Ryan Dwyer 1bb2f7ebc3 pal-beta: Make it build 2022-03-11 09:14:25 +10:00
Ryan Dwyer f9fbf288f8 Rename PALDOWN macro to TICKS 2022-03-10 21:22:05 +10:00
Ryan Dwyer 729e951336 Rename game_127910.c to playermgr.c 2022-02-13 21:59:43 +10:00
Ryan Dwyer 583796e7aa Rename game_0b69d0.c to player.c 2022-02-09 20:23:06 +10:00
Ryan Dwyer 2586554907 Rename game_0e0770.c to menugfx.c, game_0f09f0.c to menu.c, menu/items.c to menuitem.c 2022-02-05 10:36:51 +10:00
Ryan Dwyer 79125aea40 Decompile dialogTick 2022-01-28 19:14:07 +10:00
Ryan Dwyer 0bc007f2e8 Attempt to decompile menuProcessInput 2022-01-27 18:05:11 +10:00
Ryan Dwyer badc82ab12 Rename menudialog to menudialogdef, menuframe to menudialog 2022-01-23 10:59:02 +10:00
Ryan Dwyer 653069fe07 Replace literal numbers with MAX_BOTS and MAX_MPCHRS constants where appropriate 2022-01-14 07:57:44 +10:00
Ryan Dwyer d65cd9115b Decompile mpApplyWeaponSet 2022-01-10 18:52:45 +10:00
Ryan Dwyer 05c3cd0d80 Decompile mpRenderModalText 2022-01-10 17:39:32 +10:00
Ryan Dwyer 980a94b057 Decompile mpGetPlayerRankings 2022-01-10 12:18:46 +10:00
Ryan Dwyer 5ce64627ae Decompile mpGenerateBotNames 2022-01-10 00:07:08 +10:00
Ryan Dwyer b42efe1473 Decompile func0f18913c 2022-01-09 23:20:04 +10:00
Ryan Dwyer 3ad4f1050c Decompile mpApplyConfig 2022-01-09 22:50:48 +10:00
Ryan Dwyer 92cbcf0534 Decompile mpFindMinFloat 2022-01-09 21:10:48 +10:00
Ryan Dwyer a8d1cebdb3 Decompile mpFindMaxFloat 2022-01-09 21:02:52 +10:00
Ryan Dwyer 86ec77a5f0 Decompile mpFindMaxInt 2022-01-09 20:59:03 +10:00
Ryan Dwyer 6b0d0ae644 Decompile mpFindMinInt 2022-01-09 20:58:30 +10:00