Ryan Dwyer
4f56cd4c09
Set names for symbols relating to the gfx C0 command
2023-08-28 22:18:05 +10:00
Raf
ab17a995a4
enable using mouse on the radial menu
2023-08-28 04:50:26 +08:00
squiddingme
3f562c3009
Add config option to control crosshair/gun sway
2023-08-28 02:40:50 +08:00
Ryan Dwyer
0b1aabf345
Set names for a heap of shotdata symbols
2023-08-27 21:27:53 +10:00
Richard M
0f73ab889f
port: add an exit option to main menu
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In Fullscreen there is currently no way to close the game without using Alt+F4. This adds an option "Exit" to the Main Menu, which asks to confirm before performing exit.
2023-08-27 04:16:51 -06:00
Catherine Reprobate
2a78f6902d
handle b button differently if N64 platform
2023-08-26 17:56:36 -07:00
Catherine Reprobate
8ec0feb49b
fix: grabbable
2023-08-26 17:16:41 -07:00
Catherine Reprobate
df8c1139a1
fix: sniper crouching
2023-08-26 16:27:41 -07:00
Catherine Reprobate
0d7bd746ac
move abstracted n64 buttons to contants.h
2023-08-26 16:17:54 -07:00
Catherine Reprobate
e95c7f144e
fixes AB remote detonation
2023-08-26 16:14:43 -07:00
Catherine Reprobate
077a091f7d
fixup camspy bindings
2023-08-26 16:14:43 -07:00
Catherine Reprobate
f88493870a
Address multiple extended input nits
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- Q for radial menu
- mapped remaining xbla buttons, but the menus follow switch controller handfeel
- based on @Phnod's switch-weapons PR: https://github.com/fgsfdsfgs/perfect_dark/pull/57
2023-08-26 16:14:43 -07:00
Phnod
5a0580005f
Added scrollwheel weapon swapping
2023-08-26 16:14:43 -07:00
fgsfds
1439f8bbeb
Merge pull request #76 from tmyqlfpir/mp-classic-weapons
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Allow classic weapons to be used in multiplayer
2023-08-26 20:49:44 +02:00
fgsfds
4d9a41bc76
port: (possibly) make the laser scale better with the bigger distance
2023-08-26 14:23:22 +02:00
fgsfds
db0059e0f0
port: infinitely shooting guard fix from 1964GEPD
2023-08-26 14:08:20 +02:00
fgsfds
2b27c2dc6a
port: make matrices work with GBI_FLOATS
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add GBI_FLOATS=1 to DEFINES to enable it
not enabling by default yet because not sure if it'll break anything
2023-08-26 13:49:23 +02:00
fgsfds
844139b339
port: restart currently playing MP3 when needed
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there's probably a way to determine reset condition without adding an extra field to g_Mp3Vars, but I can't be arsed to figure it out
2023-08-26 10:34:35 +02:00
Ryan Dwyer
79a94b29ce
Name some texture symbols, mostly relating to LODs
2023-08-26 12:20:04 +10:00
tmyqlfpir
d03617d682
Add classic weapons to multiplayer
2023-08-26 11:09:58 +10:00
fgsfds
8494e29075
Merge pull request #90 from Phnod/laser-sight-distance
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Increase Falcon laser fade out distance
2023-08-25 20:59:20 +02:00
fgsfds
d229ba2405
port: somewhat fix the health display at different FOVs
2023-08-25 20:56:17 +02:00
fgsfds
4ab1e08129
port: make sun and light glares use LOS checks
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this partially fixes them, but there are still problems to iron out
2023-08-25 17:18:02 +02:00
Phnod
4255867f29
Increase laser fade out distance
2023-08-25 00:39:20 -04:00
fgsfds
caaf82385b
port: disable color modulation effects when none are active
2023-08-24 17:53:13 +02:00
fgsfds
ffdcdeee9f
port: increase slayer sensitivity a bit more
2023-08-23 23:02:56 +02:00
fgsfds
0db9e84b58
port: cap slayer rocket sensitivity and make it a bit bigger
2023-08-23 22:47:06 +02:00
fgsfds
a85a18774f
port: implement NVG/IRG color modulation using the grayscale command
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still missing the funky overlays
2023-08-22 23:21:55 +02:00
fgsfds
47258ebd7f
Merge pull request #53 from tmyqlfpir/fix-footsteps-slomo
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Fix spamming footsteps for slow mode
2023-08-22 20:30:55 +02:00
fgsfds
095b7540d5
port: fix aspect on menu models
2023-08-22 20:22:25 +02:00
fgsfds
e871156301
port: reduce or eliminate portal seams
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by slightly extending the portal scissor boxes
2023-08-22 20:09:14 +02:00
fgsfds
35da8e2e67
port: fix animated textures in Attack Ship
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patch submitted by Ryan
2023-08-22 19:48:22 +02:00
fgsfds
5d4606d0f6
port: fix #73
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patch submitted by Ryan
2023-08-22 19:47:50 +02:00
fgsfds
2533a844a7
port: fix use-after-free when invalidating texcache
2023-08-22 01:35:13 +02:00
Ryan Dwyer
38345c1672
Set names for menumodel symbols
2023-08-22 08:48:32 +10:00
fgsfds
12eeb97e71
port: don't go out of bounds when unswizzling textures
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this might still break though, god knows what else is there in the texconfigs
2023-08-22 00:30:41 +02:00
tmyqlfpir
5aa8474d2b
Adjust FOV zoom speed when using non-default FOV
2023-08-21 18:23:40 +10:00
fgsfds
9e3dd9b6d4
Merge pull request #61 from tmyqlfpir/eyespy-clamp
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Limit eyespy range to 75 degrees
2023-08-21 01:12:52 +02:00
tmyqlfpir
bf43f32946
Adjust pickup degrees threshold
2023-08-21 07:45:38 +10:00
tmyqlfpir
4455cfcde1
Limit eyespy range to 75 degrees
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Needed due to lack of lookahead
2023-08-21 07:26:01 +10:00
tmyqlfpir
682c0c83a1
Expose LV_SLOMO_TICK_CAP macro in lv.h
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Needed for slomo footsteps fix
2023-08-21 06:24:08 +10:00
fgsfds
b4207b3fd9
port: allow theoretical ARM builds
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this requires your device to support desktop GL3+ and might require manual setting of the TOOLCHAIN variable
2023-08-20 21:41:04 +02:00
tmyqlfpir
18ae54f656
Fix footsteps with combat boost
2023-08-21 02:33:11 +10:00
tmyqlfpir
f6fb534035
Fix spamming footsteps for slow mode
2023-08-21 01:49:59 +10:00
fgsfds
4b0f2ea439
port: unswizzle pre-swizzled textures
2023-08-20 17:26:11 +02:00
fgsfds
d007550adb
Merge branch 'port' into port
2023-08-20 15:30:19 +02:00
fgsfds
170f2646e1
Merge pull request #48 from tmyqlfpir/fix-ai-menu-mp
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Fix menu crash when issuing order to all bots
2023-08-20 15:28:14 +02:00
tmyqlfpir
ec09d4a6ca
Use already existing JPN fix
2023-08-20 23:19:59 +10:00
fgsfds
1b04dd8032
Merge pull request #45 from tmyqlfpir/port
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Adjust spark scale depending on output resolution
2023-08-20 15:15:43 +02:00
fgsfds
24bfac89ae
Merge pull request #46 from tmyqlfpir/force-anim-lerp
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Always interpolate character animations
2023-08-20 15:15:00 +02:00