Commit Graph
15 Commits
Author SHA1 Message Date
fgsfds de3b8ff548 port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
2024-05-19 19:44:34 +02:00
fgsfds 4c552a42f2 port: experimental multithreaded audio 2024-05-18 18:53:12 +02:00
fgsfds 4baae8de0b port: add extra sleep calls to busy loops; separate sleep into system.c 2024-03-09 17:39:41 +01:00
fgsfds 72e9e2af95 port: very experimental uncapped framerate support
set Game.TickRateDivisor in pd.ini to 0

this still has many issues, such as combat boost not working
2023-11-14 23:29:44 +01:00
Ryan Dwyer 2c1c13e666 Give better names to timing variables 2022-10-13 19:43:47 +10:00
Ryan Dwyer a5fc05a953 Fix indentation 2021-05-16 15:59:29 +10:00
Ryan Dwyer 79e40cdf0e Distribute remaining .bss into lib 2021-03-15 23:28:01 +10:00
Ryan Dwyer f1d924deb2 pal-final: Get game segment fully matching 2021-03-12 22:59:47 +10:00
Ryan Dwyer 6ce32b7c88 pal-final: Get game .text segment the right size 2021-03-08 10:22:42 +10:00
Ryan Dwyer 0def2c5a4d Combine data headers into a single one and remove unnecessary declarations 2021-02-17 22:04:46 +10:00
Ryan Dwyer a98d9e400b Distribute almost all of the game segment's .data into their appropriate files 2021-02-17 20:46:04 +10:00
Ryan Dwyer dd7da7b655 Decompile frametimeCalculate 2020-11-14 10:09:06 +10:00
Ryan Dwyer 64d382372e Rename many libultra files 2020-10-04 15:18:15 +10:00
Ryan Dwyer 75afe8f618 Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop 2020-06-23 21:21:59 +10:00
Ryan Dwyer fd0a8d2703 Rename game_16ce10.c to timing.c 2020-04-03 21:38:13 +10:00