fgsfds
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de3b8ff548
|
port: revert multithreaded audio experiments
until I can figure out how to fix all the funny concurrency issues that cropped up
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2024-05-19 19:44:34 +02:00 |
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fgsfds
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4c552a42f2
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port: experimental multithreaded audio
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2024-05-18 18:53:12 +02:00 |
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fgsfds
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4baae8de0b
|
port: add extra sleep calls to busy loops; separate sleep into system.c
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2024-03-09 17:39:41 +01:00 |
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fgsfds
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72e9e2af95
|
port: very experimental uncapped framerate support
set Game.TickRateDivisor in pd.ini to 0
this still has many issues, such as combat boost not working
|
2023-11-14 23:29:44 +01:00 |
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Ryan Dwyer
|
2c1c13e666
|
Give better names to timing variables
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2022-10-13 19:43:47 +10:00 |
|
Ryan Dwyer
|
a5fc05a953
|
Fix indentation
|
2021-05-16 15:59:29 +10:00 |
|
Ryan Dwyer
|
79e40cdf0e
|
Distribute remaining .bss into lib
|
2021-03-15 23:28:01 +10:00 |
|
Ryan Dwyer
|
f1d924deb2
|
pal-final: Get game segment fully matching
|
2021-03-12 22:59:47 +10:00 |
|
Ryan Dwyer
|
6ce32b7c88
|
pal-final: Get game .text segment the right size
|
2021-03-08 10:22:42 +10:00 |
|
Ryan Dwyer
|
0def2c5a4d
|
Combine data headers into a single one and remove unnecessary declarations
|
2021-02-17 22:04:46 +10:00 |
|
Ryan Dwyer
|
a98d9e400b
|
Distribute almost all of the game segment's .data into their appropriate files
|
2021-02-17 20:46:04 +10:00 |
|
Ryan Dwyer
|
dd7da7b655
|
Decompile frametimeCalculate
|
2020-11-14 10:09:06 +10:00 |
|
Ryan Dwyer
|
64d382372e
|
Rename many libultra files
|
2020-10-04 15:18:15 +10:00 |
|
Ryan Dwyer
|
75afe8f618
|
Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop
|
2020-06-23 21:21:59 +10:00 |
|
Ryan Dwyer
|
fd0a8d2703
|
Rename game_16ce10.c to timing.c
|
2020-04-03 21:38:13 +10:00 |
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