Commit Graph
7561 Commits
Author SHA1 Message Date
MaikelChan 08e2b49e88 Fixed viewport calculations of the character selection UIs from multiplayer. 2024-08-06 12:43:45 +02:00
MaikelChan 9cd978a7a9 Removed more APPLE checks. 2024-08-05 19:11:33 +02:00
MaikelChan a60880ef80 Three point and shader improvements
- Fixed blurry menu background being unfiltered when three point is enabled.
- Some shader code refactor to reduce the amount of __APPLE__ defines: use the SAMPLE_TEX macro to sample textures.
- Detach shaders before deleting them.
2024-08-05 17:09:00 +02:00
MaikelChan a4b5b110ec Don't perform a filter mode change if the new mode is the same as the previous one. 2024-08-05 16:33:55 +02:00
fgsfds 897020b3fd port: clean up depth_zfar remnants 2024-08-05 11:42:21 +02:00
fgsfds e85fdb3b9b port: exclude threepoint-related shader code when it's not enabled 2024-08-05 11:41:45 +02:00
fgsfds e3e72617a1 Merge pull request #483 from MaikelChan/three_point
Improvements to three point filtering
2024-08-05 10:38:15 +02:00
fgsfds bc365650ce Merge pull request #482 from MaikelChan/depth_clear
Implemented depth clear, and disabled some depth range functionality
2024-08-05 10:33:15 +02:00
MaikelChan 6fa78556f4 Implemented texture filtering setting with a dropdown showing all three options, and three point can be changed in real time. 2024-08-05 04:15:30 +02:00
MaikelChan 5fdeff6a82 Disabled depth range functionality. Doesn't seem needed anymore. 2024-08-04 22:10:46 +02:00
Raf 3573906eef portx64: pd-extract setup: fixed doorscale obj 2024-08-04 22:30:49 +08:00
Raf e36df05a4f portx64: pd-extract: renamed fin_marker 2024-08-04 22:29:13 +08:00
MaikelChan 673ba52cbd Not necessary to change depth range of bullet casings anymore. 2024-08-04 13:21:40 +02:00
MaikelChan 0ea8872471 Perform a depth only clear right before rendering the gun. 2024-08-04 13:14:03 +02:00
Raf 40273bdba1 portx64: romdata: check for PLATFORM_64BIT inside romdataGetEstimatedFileSize() 2024-08-04 18:37:01 +08:00
Raf e8006f3446 portx64: pd-extract util gbi: fixed gdl conversion so it works on x86
it works but is still a bit messy, may rewrite it later
2024-08-04 18:34:04 +08:00
Raf 373f08ca3e portx64: pd-extract setups: a few bug fixes and changed how lists are copied
- moved ptrmarkers out of ext_file_bg to common
- function to get ailist length
2024-08-04 18:26:09 +08:00
Raf 844d6c7ec8 portx64: pd-extract setups: a few bug fixes and changed how lists are copied 2024-08-04 18:19:41 +08:00
fgsfds b43c2ec617 Merge pull request #448 from blaiz/cloaking-respawn
Give Cloaking Device at respawn if cheat is active
2024-08-04 10:56:30 +02:00
fgsfds a8c68aed97 Merge pull request #476 from jonaeru/port-mpnoradar-player
Add "No Player on Radar" mp option
2024-08-04 10:56:02 +02:00
fgsfds 4c09de6de0 Merge pull request #480 from MaikelChan/depth_compare_fixes
Depth compare improvements based on GlideN64
2024-08-04 10:55:20 +02:00
MaikelChan 29d6392514 Forgot some extra checks. 2024-08-04 06:11:50 +02:00
MaikelChan b9f6961931 Depth compare improvements based on GlideN64. 2024-08-04 05:28:10 +02:00
Raf 949faf09d9 portx64: undo disable sound 2024-08-02 17:49:44 +08:00
Raf 5beef0916b portx64: warn if memory pool is full 2024-08-02 17:47:35 +08:00
Raf 89397bd566 portx64: makefile: added PLATFORM_64BIT define 2024-08-02 17:46:50 +08:00
Raf 288a007202 portx64: bug fix: mp3 code accessing out of bounds memory: increased alloc/audio heap size 2024-08-02 17:43:05 +08:00
Raf 50b912db98 portx64: bug fix: weatherResetRooms accessing invalid memory when returning to STAGE_TITLE 2024-08-02 17:37:33 +08:00
Raf 71dc521baa portx64: menu bug fix: code intermingling handlerdata_dropdown and handlerdata_list values 2024-08-02 17:36:49 +08:00
Raf 06a45738cc portx64: preprocess header left behind 2024-08-02 17:33:53 +08:00
Raf 5795634b9c portx64: files/romdata: getEstimatedFileSize() so we can preallocate enough memory for files in x64 2024-08-02 17:32:33 +08:00
Raf cec197e841 Merge branch 'port-x64' of https://github.com/rafccq/perfect_dark into port-x64 2024-08-02 17:26:20 +08:00
Raf 58c31075b0 portx64: pd-extract: replaced stdint types with ultratypes 2024-08-02 17:26:00 +08:00
Raf 167a4a5d81 portx64: pd-extract: replaced stdint types with ultratypes 2024-08-02 16:48:35 +08:00
Raf 06c01208d3 portx64: integrate pd-extract functions with romdata 2024-08-02 16:43:21 +08:00
Raf 86649345cd portx64: undo this nonsense 2024-07-30 17:56:40 +08:00
Raf 2e2dbfb578 portx64: pd-extract: setups
jesus didn't help in this off-by-one error hell
2024-07-30 17:56:15 +08:00
Raf 10a3992a62 portx64: pd-extract: bg (extract roomgfxdata) and some model fixes 2024-07-30 17:34:06 +08:00
Raf ef4b60d384 portx64: audio system changes 2024-07-30 16:57:17 +08:00
Raf 32faea2b95 portx64: gbi changes 2024-07-30 16:47:12 +08:00
Raf 8a94af6a1c portx64: and more s32 -> uintptr_t 2024-07-30 16:46:02 +08:00
Raf 315a5642da portx64: pd extract - font/anim/audio segments and tiles/pads files fixes 2024-07-23 01:58:47 +08:00
Raf 00c990eded portx64: lots of adjustments in memory allocations/data sizes/offsets etc 2024-07-23 01:52:35 +08:00
Jonaeru b6b7133e76 port: add no radar on player mp option 2024-07-22 22:44:00 +09:00
Raf b0e6e8f24f portx64: lots more u32 -> uintptr_t 2024-07-11 19:43:01 +08:00
Raf 4dbbcbeb58 portx64: changed pointers stored in u32 to uintptr_t
- adjusted hardcoded mask/hardcoded offsets used in memory operations (modelasm_c.c)
- makefile: enabled x64 support and added lib dependency
- title: increase alloc size
- tex: adjustment to calculations involving GDL sizes
2024-07-06 01:16:39 +08:00
Raf 8c8109e8cd Merge branch 'fgs-port' into port-x64 2024-06-02 20:48:29 +08:00
fgsfds b523b1e076 port: fix mouse controls in combat sim keyboard 2024-05-31 11:23:48 +02:00
fgsfds 07e6fdc1e0 port: add mouse lock mode option 2024-05-31 10:54:33 +02:00
Raf 3242105ef8 portx64: added pd-extract source 2024-05-26 16:10:24 +08:00