fgsfds
75952f0395
Merge pull request #643 from OlegAckbar/window-title
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port: do not change window title
2025-08-10 12:26:10 +02:00
Oleg
04d280cd42
port: do not change window title
2025-08-10 12:05:46 +03:00
Oleg
58c2f9d8fa
port: fix multi-monitor issues on Wayland
2025-08-10 12:04:29 +03:00
fgsfds
6591281d99
Merge pull request #636 from AL2009man/SteamDeck-HID
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Steam Controller/Deck HIDAPI Hint Support
2025-07-22 21:33:55 +02:00
AL2009man
5fd4a431b1
fixup whitespace on SDL_SetHint
2025-07-13 06:31:11 -04:00
AL2009man
27223802be
added Steam Controller/Deck HIDAPI Hint
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This enables HIDAPI support for Steam Controller (Bluetooth only) and Steam Deck.
Note: while SteamDeck HIDAPI is enabled, it works best while in Desktop Mode and without Steam Client running in the background (will show the actual device name instead of "Steam Virtual Gamepad"). It may not support more advanced feature sets, and it only remains that case until Valve adds Motion Sensor passthru support to SDL2/SDL3 while using SteamInput.
2025-07-12 14:56:41 -04:00
Al. Lopez
09df313d09
remove gyro leftover text
2025-06-27 21:24:25 -04:00
AL2009man
01b78105ff
added Crosshair Edge Boundary Box
2025-06-27 21:18:52 -04:00
fgsfds
618a1f3386
port: set g_MaxExplosions to 6 by default
2025-06-14 09:59:19 +02:00
fgsfds
4bd6dd8617
Merge pull request #597 from rafccq/port-no-doors
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"No Doors" option in multiplayer
2025-06-11 12:40:33 +02:00
fgsfds
eabd7a438f
Merge pull request #623 from rafccq/port-max-explosions
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Maximum number of explosions now can be changed from the .ini file
2025-06-11 12:23:31 +02:00
fgsfds
e8a69f39db
port: fix deformation-related vertex explosions on 64-bit
2025-06-06 11:18:50 +02:00
fgsfds
38cb1557d0
cmake: enable compile_commands.json
2025-06-06 11:04:40 +02:00
Raf
97444de634
Merge branch 'fgs-port' into port-max-explosions
2025-06-04 01:21:03 -03:00
fgsfds
d9185982f8
port: fix sun glare
2025-06-02 23:07:35 +02:00
fgsfds
790374e95f
port: fix whitespace in input.c
2025-06-01 10:27:16 +02:00
fgsfds
9c98fe7976
port: fix inputMouseGetAbsScaledDelta
2025-06-01 10:23:56 +02:00
fgsfds
9bffab7e3e
port: do not read past the end of EEPROM when scanning for headers
2025-05-31 13:24:13 +02:00
Raf
8037431686
port: moved the max explosions config to the .ini file
2025-05-30 01:25:18 -03:00
fgsfds
a040b29d40
Merge pull request #621 from rafccq/port-enh-mpsetupfile
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port-mp-setups: a bunch of bug fixes
2025-05-29 21:10:35 +02:00
Raf
5a3d45de65
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:41 -03:00
Raf
5a90152991
port-mp-setups: spaces -> tabs (2)
2025-05-29 16:08:09 -03:00
Raf
8891bbf7ec
port-mp-setups: spaces -> tabs
2025-05-29 16:05:25 -03:00
Raf
abf2ae8115
Merge branch 'port-enh-mpsetupfile' of https://github.com/rafccq/perfect_dark into port-enh-mpsetupfile
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# Conflicts:
# src/game/filemgr.c
2025-05-29 15:33:58 -03:00
Raf
20bd9ddcbb
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:33:32 -03:00
Raf
1d7dd064fe
port-mp-setups: a bunch of bug fixes
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- only load the MP setup file when loading the agent, instead of when entering CS
- "clear default" was cause the game setup to become invalid upon re-entering it
- all challenges were showing the same text
2025-05-29 15:31:19 -03:00
fgsfds
629dbfe924
Merge pull request #613 from AL2009man/FOV-MouseSen-fix
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Camera Sensitivity no longer tied to FOV Slider
2025-05-29 20:01:32 +02:00
fgsfds
f72f93a270
Merge pull request #619 from AL2009man/PerfectQuakeDark2
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Mouse Sensitivty cap increased to 30.00
2025-05-29 20:00:14 +02:00
AL2009man
57eead9078
cleaned up MouseGetScaledDelta and AbsScaledDelta
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To prepare for the revised MouseScaledDelta: the current setup has been simplified for easier code reading
2025-05-29 00:07:33 -04:00
AL2009man
094d80a5cf
fixed MouseSpeedX/Y config file number limit
2025-05-28 23:10:41 -04:00
AL2009man
11bf7aa638
Increased Mouse sensitivity to 30.00
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this wil be more in line with id Tech's max mouse sens, which is also 30.00
2025-05-28 22:32:41 -04:00
Raf
79a47809da
port-no-doors: another code quality improvement
2025-05-28 21:08:17 -03:00
Raf
33aa747386
port: enabled colors in the cmake build output
2025-05-28 21:00:16 -03:00
Raf
a70868fba0
port-no-doors: moved new MP options to a new menu
2025-05-28 20:59:36 -03:00
Raf
c866940873
port-no-doors: a couple code quality improvements
2025-05-28 20:57:21 -03:00
Raf
0973f70301
port-no-doors: reverted the menu changes
2025-05-28 20:55:01 -03:00
Raf
54b62c044f
Merge branch 'port' into port-no-doors
2025-05-28 20:43:58 -03:00
fgsfds
d5b4e0916c
Merge pull request #618 from cylonicboom/pr/discover-dialogisopen
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refactor(menu): rename unk5d5_06 and sp344 for clarity
2025-05-25 00:39:20 +02:00
Catherine Reprobate
45f25c704a
refactor(menu): rename unk5d5_06 and sp344 for clarity
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Backport from Friends of Joanna: renamed the bool member `unk5d5_06` in
the `menudata` struct to `isdialogopen` to clarify its purpose as a
dialog state flag. Also renamed the local bool variable `sp344` in
`menutick.c` to `isdialogopen` to reflect its relation to the struct
member. Updated all references for consistency and improved readability.
2025-05-24 13:38:43 -07:00
AL2009man
d8aefc33fc
fixed Sniper Rilfle zoom when using FOV higher than 60%
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Removing the scaling entirely beraks Sniper Rifle zoom. So: we're switching back to FOV Scaling, but now it'll be based on `PLAYER_DEFAULT_FOV` instead of `60.0f`. This now ensures tha
2025-05-16 19:26:46 -04:00
AL2009man
cdd116830d
fixed tmp spacing
2025-05-16 00:50:57 -04:00
AL2009man
11d02dd8f2
last attempt on whitespace fix
2025-05-16 00:46:08 -04:00
AL2009man
73631e8d5f
attempted whitespace fix 1
2025-05-16 00:42:34 -04:00
AL2009man
a1136f4d61
fixed Mouse Sensitivity affecting FOV Slider
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Your mouse sens scale should now behave exactly the same, regardless of FOV Slider
2025-05-16 00:36:17 -04:00
fgsfds
8bfaaf63ed
Merge pull request #610 from joshuarwood/documented_zbuffer
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Updated variable and function names for artifact handling
2025-05-12 16:43:07 +02:00
joshuarwood
2d59929261
syncing moved files
2025-05-11 12:23:32 -05:00
joshuarwood
86e6e54792
return ifdef to original position following the debugging tests
2025-05-11 12:22:01 -05:00
joshuarwood
f12ae756ef
rename game_13c510 files to artifact
2025-05-11 12:17:38 -05:00
joshuarwood
062de5bb7b
clear up debugging statements
2025-05-11 11:59:11 -05:00
joshuarwood
400865ec25
added debugging to pin point seg fault
2025-05-03 20:17:29 -05:00