Ryan Dwyer
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e64b5f06e5
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Rename modelGetNumAnimFrames to animGetNumFrames and decompile new modelGetNumAnimFrames
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2020-06-30 08:08:01 +10:00 |
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Ryan Dwyer
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ce9c56ec7f
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Attempt to decompile liftTick
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2020-06-27 21:48:43 +10:00 |
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Ryan Dwyer
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75afe8f618
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Replace beqz $zero,.label with b .label, and sll $zero,$zero,0x0 with nop
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2020-06-23 21:21:59 +10:00 |
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Ryan Dwyer
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5fe352f037
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Decompile objTick
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2020-06-09 00:18:44 +10:00 |
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Ryan Dwyer
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75a888947b
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Rename some fields to be suffixed with "num" for consistency
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2020-06-01 18:32:27 +10:00 |
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Ryan Dwyer
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a78e70e36a
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Rename animdata to model and other related symbols
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2020-06-01 17:54:56 +10:00 |
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Ryan Dwyer
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2f8d66db55
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Discover and document AI commands if_target_nearly_in_sight and if_nearly_in_targets_sight and attempt to decompile func0002f308
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2020-05-28 20:21:16 +10:00 |
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Ryan Dwyer
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48d54019a2
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Decompile func0002f450
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2020-05-28 17:42:55 +10:00 |
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Ryan Dwyer
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8aea38c55b
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Decompile func0f0d3680
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2020-05-10 22:53:55 +10:00 |
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Ryan Dwyer
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10d15ff3b4
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Decompile tileGetFloorType
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2020-05-08 21:42:06 +10:00 |
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Ryan Dwyer
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071aa1fdcc
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Decompile tileGetFloorCol
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2020-05-08 20:40:45 +10:00 |
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Ryan Dwyer
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b58ac827a5
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Decompile coordFindGroundY
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2020-05-08 20:31:11 +10:00 |
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Ryan Dwyer
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9aea8ed2d2
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Decompile currentPlayerUpdateVerticalMovement
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2020-05-07 21:36:53 +10:00 |
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Ryan Dwyer
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fa74d4cc44
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Identify some al lib functions
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2020-04-15 17:31:12 +10:00 |
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Ryan Dwyer
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fbd0003f94
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Decompile stageLoadTiles
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2020-04-05 14:42:34 +10:00 |
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Ryan Dwyer
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a61078b1cb
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Decompile mpCalculatePlayerTitle
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2020-03-27 22:21:55 +10:00 |
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Ryan Dwyer
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640c20964f
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Improve pointers to .data
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2020-03-21 09:55:41 +10:00 |
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Ryan Dwyer
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1ff5defcb7
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Fix location of g_MenuStack
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2020-03-11 17:02:52 +10:00 |
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Ryan Dwyer
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4bdc416240
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Replace hardcoded addresses with pointers where they can be resolved directly
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2020-03-06 22:43:35 +10:00 |
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Ryan Dwyer
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48104685d4
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Decompile func00024e4c
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2020-03-04 19:17:00 +10:00 |
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Ryan Dwyer
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8a49f07cae
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Split game_0c79f0.c into bondgrab.c
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2020-03-01 11:27:29 +10:00 |
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Ryan Dwyer
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14490f181b
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Rename library segment to lib
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2020-02-28 17:13:16 +10:00 |
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