#ifndef _IN_GAME_FMB_H #define _IN_GAME_FMB_H #include #include "data.h" #include "types.h" void fmbReset(void); MenuItemHandlerResult fmbHandleDropOut(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult fmdHandleAbortGame(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult fmbHandleAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult fmbHandleAcceptChallenge(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult fmbHandleMainMenu(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); #endif