#ifndef _IN_GAME_MPLAYER_SETUP_H #define _IN_GAME_MPLAYER_SETUP_H #include #include "data.h" #include "types.h" char *mpGetCurrentPlayerName(struct menuitem *item); s16 mpChooseRandomStage(void); MenuItemHandlerResult mpArenaMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextWeaponNameForSlot(struct menuitem *item); char *mpMenuTextSetupName(struct menuitem *item); MenuItemHandlerResult mpCharacterBodyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpbodynum, s32 mpheadnum, bool isplayer); MenuDialogHandlerResult menudialog0017a174(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult mpChallengesListHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextKills(struct menuitem *item); char *mpMenuTextDeaths(struct menuitem *item); char *mpMenuTextGamesPlayed(struct menuitem *item); char *mpMenuTextGamesWon(struct menuitem *item); char *mpMenuTextGamesLost(struct menuitem *item); char *mpMenuTextHeadShots(struct menuitem *item); char *mpMenuTextMedalAccuracy(struct menuitem *item); char *mpMenuTextMedalHeadShot(struct menuitem *item); char *mpMenuTextMedalKillMaster(struct menuitem *item); char *mpMenuTextMedalSurvivor(struct menuitem *item); char *mpMenuTextAmmoUsed(struct menuitem *item); char *mpMenuTextDistance(struct menuitem *item); char *mpMenuTextTime(struct menuitem *item); char *mpMenuTextAccuracy(struct menuitem *item); void mpFormatDamageValue(char *dst, f32 damage); char *mpMenuTextPainReceived(struct menuitem *item); char *mpMenuTextDamageDealt(struct menuitem *item); MenuItemHandlerResult mpMedalMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTitleStatsForPlayerName(struct menudialogdef *dialogdef); char *mpMenuTextUsernamePassword(struct menuitem *item); MenuItemHandlerResult mpCharacterHeadMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data, s32 mpheadnum, bool arg4); char *mpMenuTextBodyName(struct menuitem *item); void func0f17b8f0(void); MenuItemHandlerResult mpPlayerNameMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult mpLoadSettingsMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextMpconfigMarquee(struct menuitem *item); MenuItemHandlerResult mpLoadPlayerMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpHandicapPlayer(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextHandicapPlayerName(struct menuitem *item); MenuItemHandlerResult mpAddChangeSimulantMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextSimulantDescription(struct menuitem *item); MenuDialogHandlerResult menudialog0017ccfc(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult mpBotDifficultyMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTitleEditSimulant(struct menudialogdef *dialogdef); char *mpMenuTextSimulantName(struct menuitem *item); MenuItemHandlerResult menuhandlerMpNTeams(s32 operation, struct menuitem *item, union handlerdata *data, s32 numteams); char *mpMenuTextChrNameForTeamSetup(struct menuitem *item); MenuItemHandlerResult func0f17dac4(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextSelectTuneOrTunes(struct menuitem *item); MenuItemHandlerResult mpSelectTuneListHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextCurrentTrack(struct menuitem *item); MenuItemHandlerResult mpTeamNameMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextTeamName(struct menuitem *item); char *func0f17e318(struct menudialogdef *dialogdef); MenuDialogHandlerResult menudialog0017e3fc(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult mpChallengesListMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); char *mpMenuTextChallengeName(struct menuitem *item); MenuDialogHandlerResult mpCombatChallengesMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); char *mpMenuTextSavePlayerOrCopy(struct menuitem *item); char *mpMenuTextArenaName(struct menuitem *item); char *mpMenuTextWeaponSetName(struct menuitem *item); void mpConfigureQuickTeamPlayers(void); void mpConfigureQuickTeamSimulants(void); void func0f17f428(void); MenuItemHandlerResult menuhandlerPlayerTeam(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpNumberOfSimulants(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSimulantsPerTeam(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult mpQuickTeamSimulantDifficultyHandler(s32 operation, struct menuitem *item, union handlerdata *data); void mpCloseDialogsForNewSetup(void); void func0f17fcb0(s32 silent); MenuItemHandlerResult menuhandlerMpSlowMotion(s32 operation, struct menuitem *item, union handlerdata *data); void htbAddPad(s16 padnum); void htbRemoveAmmoCrateAtPad(s16 padnum); void htbReset(void); void htbCreateToken(void); Gfx *htbRenderHud(Gfx *gdl); void ctcInitProps(void); bool ctcHighlightProp(struct prop *prop, s32 *colour); void ctcAddPad(s32 *cmd); void ctcHighlightRoom(RoomNum roomnum, s32 *arg1, s32 *arg2, s32 *arg3); void kohTick(void); Gfx *kohRenderHud(Gfx *gdl); void kohAddHill(s32 *cmd); void kohHighlightRoom(RoomNum roomnum, s32 *arg1, s32 *arg2, s32 *arg3); void htmAddPad(s16 padnum); void htmReset(void); void htbCreateUplink(void); void htmInitProps(void); void htmTickChr(struct chrdata *chr); Gfx *htmRenderHud(Gfx *gdl); Gfx *htmRadarExtra(Gfx *gdl); void pacReset(void); bool pacHighlightProp(struct prop *prop, s32 *colour); void pacApplyNextVictim(void); void pacHandleDeath(s32 cplayernum, s32 vplayernum); void pacTick(void); Gfx *pacRenderHud(Gfx *gdl); bool pacRadarChr(Gfx **gdl, struct prop *prop); MenuDialogHandlerResult mpOptionsMenuDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); char *mpMenuTextScenarioShortName(struct menuitem *item); char *mpMenuTextScenarioName(struct menuitem *item); MenuItemHandlerResult scenarioScenarioMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data); void scenarioCreateMatchStartHudmsgs(void); Gfx *scenarioRenderHud(Gfx *gdl); void scenarioCalculatePlayerScore(struct mpchrconfig *mpchr, s32 chrnum, s32 *arg2, s32 *arg3); bool scenarioHighlightProp(struct prop *prop, s32 *colour); void scenarioReset(void); struct prop *scenarioCreateObj(s32 modelnum, s16 padnum, f32 arg2, u32 flags, u32 flags2, u32 flags3); void scenarioCreateHudmsg(s32 playernum, char *message); bool scenarioChrsAreSameTeam(s32 playernum1, s32 playernum2); s32 scenarioPickUpBriefcase(struct chrdata *chr, struct prop *prop); void scenarioHandleDroppedToken(struct chrdata *chr, struct prop *prop); s32 scenarioPickUpUplink(struct chrdata *chr, struct prop *prop); void scenarioHandleActivatedProp(struct chrdata *chr, struct prop *prop); MenuItemHandlerResult menuhandlerMpDropOut(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTeamsLabel(s32 operation, struct menuitem *item, union handlerdata *data); s32 mpGetNumStages(void); MenuItemHandlerResult menuhandlerMpControlStyle(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpWeaponSlot(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpWeaponSetDropdown(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpControlCheckbox(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpAimControl(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpCheckboxOption(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTeamsEnabled(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpDisplayOptionCheckbox(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpConfirmSaveChr(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSetupName(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSaveSetupOverwrite(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSaveSetupCopy(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpCharacterBody(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpUsernamePassword(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpCharacterHead(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTimeLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpScoreLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTeamScoreLimitSlider(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpRestoreScoreDefaults(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpRestoreHandicapDefaults(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult menudialogMpReady(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuDialogHandlerResult menudialogMpSimulant(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSimulantHead(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSimulantBody(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpDeleteSimulant(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpChangeSimulantType(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpClearAllSimulants(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpAddSimulant(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSimulantSlot(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult menudialogMpSimulants(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTwoTeams(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpThreeTeams(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpFourTeams(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpMaximumTeams(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpHumansVsSimulants(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpHumanSimulantPairs(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTeamSlot(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult menudialogMpSelectTune(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult menuhandlerMpMultipleTunes(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpTeamNameSlot(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandler0017e38c(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandler0017e9d8(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpAbortChallenge(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpStartChallenge(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandler0017ec64(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpLock(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSavePlayer(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandler0017ef30(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpSaveSettings(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult menudialogMpGameSetup(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuDialogHandlerResult menudialogMpQuickGo(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult menuhandlerMpFinishedSetup(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerQuickTeamSeparator(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpQuickTeamOption(s32 operation, struct menuitem *item, union handlerdata *data); MenuDialogHandlerResult menudialogCombatSimulator(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data); MenuItemHandlerResult menuhandlerMpAdvancedSetup(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpDisplayTeam(s32 operation, struct menuitem *item, union handlerdata *data); MenuItemHandlerResult menuhandlerMpOneHitKills(s32 operation, struct menuitem *item, union handlerdata *data); #endif