#ifndef IN_GAME_BG_H #define IN_GAME_BG_H #include #include "data.h" #include "types.h" void roomUnpauseProps(u32 roomnum, bool tintedglassonly); void roomSetOnscreen(s32 room, s32 draworder, struct screenbox *arg2); void func0f158108(s32 roomnum, u8 *arg1, u8 *arg2); struct var800a4640_00 *func0f158140(s32 roomnum); Gfx *bg0f158184(Gfx *gdl, struct xraydata *xraydata); Gfx *func0f158400(Gfx *gdl, struct xraydata *xraydata, s16 vertices1[3], s16 vertices2[3], s16 vertices3[3], u32 colour1, u32 colour2, u32 colour3); void bgChooseXrayVtxColour(bool *inrange, s16 vertex[3], u32 *colour, struct xraydata *xraydata); Gfx *func0f158d9c(Gfx *gdl, struct xraydata *xraydata, s16 arg2[3], s16 arg3[3], s16 arg4[3], s32 arg5, s32 arg6, s32 arg7, s32 arg8, s32 arg9, s32 arg10); Gfx *bg0f1598b4(Gfx *gdl, Gfx *gdl2, struct gfxvtx *vertices, s16 arg3[3]); Gfx *bgRenderRoomXrayPass(Gfx *gdl, s32 roomnum, struct roomgfxdata18 *arg2, bool recurse, s16 arg4[3]); Gfx *bgRenderRoomInXray(Gfx *gdl, s32 roomnum); Gfx *bgRenderSceneInXray(Gfx *gdl); Gfx *bgRenderScene(Gfx *gdl); Gfx *bgRenderArtifacts(Gfx *gdl); void bgLoadFile(void *memaddr, u32 offset, u32 len); s32 stageGetIndex2(s32 stagenum); f32 portal0f15b274(s32 portal); u8 func0f15b4c0(s32 portal); u32 not(u32 arg); u32 xorBabebabe(u32 value); void bgReset(s32 stagenum); void bgBuildTables(s32 stagenum); void bgStop(void); void func0f15c880(f32 arg0); f32 func0f15c888(void); f32 currentPlayerGetScaleBg2Gfx(void); void currentPlayerSetScaleBg2Gfx(f32 arg0); void func0f15c920(void); void bgTick(void); Gfx *bgRender(Gfx *gdl); Gfx *currentPlayerScissorToViewport(Gfx *gdl); Gfx *currentPlayerScissorWithinViewportF(Gfx *gdl, f32 viewleft, f32 viewtop, f32 viewright, f32 viewbottom); Gfx *currentPlayerScissorWithinViewport(Gfx *gdl, s32 viewleft, s32 viewtop, s32 viewright, s32 viewbottom); void func0f15cd28(void); bool func0f15cd90(u32 room, struct screenbox *arg1); bool func0f15d08c(struct coord *a, struct coord *b); bool g_PortalGetScreenBbox(s32 portal, struct screenbox *arg1); Gfx *boxRenderBorder(Gfx *gdl, s32 x1, s32 y1, s32 x2, s32 y2); bool boxGetIntersection(struct screenbox *a, struct screenbox *b); void boxExpand(struct screenbox *a, struct screenbox *b); void boxCopy(struct screenbox *dst, struct screenbox *src); bool roomIsOnscreen(s32 room); bool roomIsStandby(s32 room); bool roomIsOnPlayerScreen(s32 room, u32 playernum); bool roomIsOnPlayerStandby(s32 room, u32 aibotindex); s32 portalFindNumByVertices(struct portalvertices *pvertices); u32 bgInflate(u8 *src, u8 *dst, u32 len); Gfx *func0f15da00(struct roomgfxdata18 *arg0, Gfx *arg1, Gfx *arg2); Gfx *room0f15dab4(s32 roomnum, Gfx *gdl, u32 types); struct gfxvtx *room0f15dbb4(s32 roomnum, Gfx *gdl); void bgLoadRoom(s32 roomnum); void bgUnloadRoom(s32 room); void bgUnloadAllRooms(void); void bgGarbageCollectRooms(s32 bytesneeded, bool desparate); void bgTickRooms(void); Gfx *bgRenderRoomPass(Gfx *gdl, s32 roomnum, struct roomgfxdata18 *arg2, bool arg3); Gfx *bgRenderRoomOpaque(Gfx *gdl, s32 roomnum); Gfx *bgRenderRoomXlu(Gfx *gdl, s32 roomnum); s32 bgPopulateVtxBatchType(s32 roomnum, struct vtxbatch *batches, Gfx *gdl, s32 batchindex, struct gfxvtx *vertices, s32 arg5); void bgFindRoomVtxBatches(s32 roomnum); bool func0f15f20c(struct coord *arg0, struct coord *arg1, s32 *arg2, s32 *arg3); bool bgTestLineIntersectsBbox(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3); bool bgTestHitOnObj(struct coord *arg0, struct coord *arg1, struct coord *arg2, Gfx *gdl, Gfx *gdl2, struct gfxvtx *vertices, struct hitthing *hitthing); bool bgTestHitOnChr(struct model *model, struct coord *arg1, struct coord *arg2, struct coord *arg3, Gfx *arg4, Gfx *arg5, struct gfxvtx *vertices, f32 *arg7, struct hitthing *hitthing); bool bgTestHitInVtxBatch(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct vtxbatch *batches, s32 roomnum, struct hitthing *hitthing); s32 bg0f1612e4(struct coord *bbmin, struct coord *bbmax, struct coord *arg2, struct coord *arg3, struct coord *arg4, struct coord *arg5); bool bgTestHitInRoom(struct coord *frompos, struct coord *topos, s32 roomnum, struct hitthing *hitthing); bool roomIsLoaded(s32 room); bool roomContainsCoord(struct coord *pos, s16 roomnum); bool func0f161c08(struct coord *arg0, s16 roomnum); bool func0f161d30(struct coord *arg0, s16 roomnum); bool func0f162128(struct coord *arg0, s16 roomnum); void bgFindRoomsByPos(struct coord *pos, s16 *inrooms, s16 *aboverooms, s32 max, s16 *bestroom); bool bgPushValue(bool value); bool bgPopValue(void); bool bgGetNthValueFromEnd(s32 offset); struct bgcmd *bgExecuteCommandsBranch(struct bgcmd *cmd, bool s2); struct bgcmd *bgExecuteCommands(struct bgcmd *cmd); void bgTickPortalsXray(void); void func0f1632d4(s16 roomnum1, s16 roomnum2, s16 draworder, struct screenbox *box); void func0f163528(struct var800a4d00 *arg0); bool func0f163904(void); void bgChooseRoomsToLoad(void); void bgTickPortals(void); Gfx *func0f164150(Gfx *gdl); s32 roomsGetActive(s16 *rooms, s32 len); s32 roomGetNeighbours(s32 room, s16 *rooms, s32 len); bool roomsAreNeighbours(s32 roomnum1, s32 roomnum2); void currentPlayerCalculateScreenProperties(void); void bgExpandRoomToPortals(s32 roomnum); void portalSwapRooms(s32 portal); void func0f164ab8(s32 portalnum); void room0f164c64(s32 roomnum); void portalSetOpen(s32 portal, bool open); s32 bg0f164e8c(struct coord *arg0, struct coord *arg1); bool bgIsBboxOverlapping(struct coord *arg0, struct coord *arg1, struct coord *arg2, struct coord *arg3); void portalFindBbox(s32 portalnum, struct coord *bbmin, struct coord *bbmax); void bgFindEnteredRooms(struct coord *bbmin, struct coord *upper, s16 *rooms, s32 maxlen, bool arg4); #endif